wow, great game! Love the credits and dashboard card too!
Recent community posts
Is there a way to change the gravity? I'm a bit sketchy on the details of the game I guess. I am pretty consistently hitting the cart from the top of the screen every time and nothing seems to change anything. Also, sometimes I get a score or thumbs up or whatever in the bottom left in the first position, sometimes it begins in the third position, etc. I don't understand that. Thanks!
It works! I think! I was able to play, but I'm not sure if I understand everything. I was able to manicure the trees, but then when I got to sharpen my blade...I didn't understand what I was or was not doing. I was holding up, I was tapping up, I was pressing up, I was cranking this way and that faster and slower, and didn't really notice any difference. What am I doing wrong? Thanks for your help!
Hey, playing on a physical device as well. Intro and sound is great, graphics work well, I like the dust and debris that fall when you hit bricks.
I did also have the issue where the ball would sometimes hit the bottom of the paddle when transitioning to the next screen, causing the ball to bounce back down to the lower screen. Maybe a way for the ball to always pass through when coming from the bottom?
The biggest issue is slowdown...When the ball cracks a brick the game really slows down. The ball and paddle both. And the issue compounds when hitting multiple bricks in a short space, so when it hits two at the same time, or even worse, on that second screen on the right side when it can bounce around in that little crevice...the screen really chugs suuuuuper slowly.
Anyway, fun game. Looking forward to seeing where it goes from here. Thanks!
Great concept! Played on physical PD. Unless I'm mistaken, maybe the engine could be mapped to right and left D-Pad instead of having to swap with B. Felt a bit like a chore swapping back and forth. And the sonar coming from the center of the sub often left an entire sub length along the radius of the circle, so it was hard to tell when you were approaching a mine until you were already on top of it! Could be the problem with playing on physical at this time though. Loved the presentation and concept though, could see it being a ton of fun.
I love 'simple to play, hard to master' board games, but I have a hard time envisioning how to play them! Often I lean on short YouTube tutorials to help prime initial play sessions. Is that something you might be open to? Filming a short tutorial on the checkerboard? Thanks!
57 so far. Doesn't seem to be a free play high score list? Or a way to exit back out to the menu to view it or change modes. Is there a method to the 'stars'? I was thinking maybe striped ornaments together, or black ornaments or something, but they don't seem to correlate. Anyway, it's still a cool concept and I'm having fun with it even in January! Thanks!
Thought this was just doing to be a novelty holiday game...but I was wrong! What a cool premise for a puzzle game! I don't have a strategy down yet, but it is satisfying lining up the sparkle from the long X shaped ornaments just right and nailing a long combo. Great game!
I was trying to match all four initial corners and getting no where, then it finally clicked for me and I focused on the top left corner. Much easier, but still quite a challenge with the timer talking to me! Is a worthwhile 'protip' to use up all 3 bombs on each run?