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Tip: Add extra acceleration when the character falls to make the jump feel more heavy; as it is now, it stays on its apex for too long. For a moment I thought this was "Samus' Spin Attack: The Game", but it wasn't :( You know, keep tapping and doing multiple jumps mid-air. But still, it was simple and fun. Keep going!

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Suggestion: adding an energy bar for the jump, and replenish it only when hitting enemies.

(1 edit)

Thanks for the tips dude, super helpful :) 

 I'll see how i can tweak the jump to make it more fun/enjoyable, i definitively was inspired by metroid for the spin jump, though i thought it could be too OP and kill the fun to have it so that you can fly like the "Spacejump" in the series

I like the idea of using ennemies to restore a jump, i might look into that :p

Thanks for trying my game out :)