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Since we only use one button, it really fits the theme. The visuals could be better, but that is not huge complaint since they suit just fine. Having sound effects and music would a lot to this game. The level design is best part of this game. 

The only part I didn't understand fully was how to change directions efficently (like when I'm moving horizontally, pressing the spacebar makes me walk in the other direction horizontally and not vertically), so it has really hard to progress through the game. Could you explain to me how to do that?

(+1)

I tried to design the levels so that how the moving system works would come to the player naturally, but every time you press the space bar, the orange square changes directions 90 degrees clockwise. However every time you run into a wall or blue spot the orange square starts facing the other way, which might be what's making it a little less intuitive. I would have added sound effects or music but since in the jam description Mark says that that's not as important I made the decision to add that afterwards, so the music and sounds wouldn't feel rushed. Thanks for the compliment on level design though :)