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It took me a few minutes to get the hang of it, but once I did it felt pretty good to play. I found getting stuck the short-way down a corridor was tough to get out of, it was best to just reset and start from the beginning.

Some of the levels though start with you being stuck the short-way in a corridor, and the only way I could find of getting out of that is to hold down the spacebar and let go at a random time, hoping that it would now be facing the right direction. When I tried to double-tap space I wasn't fast enough and had already hit the other wall. Holding down space seemed to be the only thing that worked, but it seemed like the wrong answer, was I missing something?


This is the level I got stuck on, managed to get out of that top corner once or twice, but just ended up hitting another red instead. It's a creative idea, and when I got into the flow of some of the early levels - really satisfying. I think there just needs to be an easier way to get yourself out of being stuck in a narrow bit.

- Joe

Oh, and I think I did a poor job explaining what I meant by "short-way" but it's basically *this* direction.


Hm. I didn't mean for that section to be that difficult... Okay, I'll redesign that level to be a little easier. Thanks for the feedback!

Wait, am I allowed to do that before ratings are over?

Uploads are locked until the submissions are over, so no updates until then unfortunately!

Aww, that's too bad. I'll update it on Tuesday then :)