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(1 edit) (+1)

This is a really cool idea! I think it would benefit from giving the player a bit more visual feedback though. 

It took me a couple of plays to realise exactly how the value affected the attacking. Perhaps if every time you took an action that cost/gained value that number appeared on screen (above the players head maybe?) then it might be easier to make the connection between taking an action, and using/gaining value.

Did the value affect your damage output? Or just the amount of times you could attack? I wasn't 100% clear on that.

Also, your game name - I SEE WHAT YOU DID THERE (and I approve :D)

- Joe

(if you have time to give our game a go, we'd really appreciate that too ^_^ )

Yeah, I agree, we'd like to make some changes and improvements in the future as well as expand the game, and your feedback is awesome, I love the idea of having the value appearing every time it changes or at least enough to make it clear, thank you for the idea <3

We'll also try to better explain how the value affects different aspects of the game, although right now we're still figuring out how to do that in an organic way.

(+1)

Thanks for you feedback, it's really appreciate!

Yeah, more visual clues would be great for the game, as better descriptions of the UI and how the curses scales.

As you ask, yes the attack scales with the values too, but as the value change a lot, between 40 and 300 usually, the scale of your attack is on a logaritmic way, hahahah. we need to ajust a bit more these functions.

Thanks!