Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Yeah, that version of the UI would work better. Although if you intend to have that many spells it would be a bit overwhelming, especially on early levels. Perhaps if you unlock more spells as you go along?

Yes! That was precisely the plan we were going with. If we were making the game without a stringent deadline the game would have 40 base spells with 3 unlocked after each battle. Ideas for the 'spell rewards' include:

  1. Getting back a random spell from the five you used for that battle
  2. Improving the damage value of a spell from your library
  3. Giving unique spells for having killed the monster in a certain way (using curse combo to kill the hydra might give you a stronger unique curse spell)

Not sure which option would be best.