One of the definite highlights of the jam! This is the most fun wall jumping mechanic I have ever played, as it really felt natural to the game mechanics and required a lot of precision and timing.
Generally the feeling of geining and stopping momentum felt spot on! The only thing that felt a little off in the whole game was that on moving platforms inertia didn't feel consistent (it felt like you keep inertia when you are on it, but when you jump off there is no intertia at all)
This idea has huge potential, and I really think it could be made into a really great game! Even this small 48 hour demo was great fun!