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(1 edit) (+1)

Chairish Games with comments again. But this time from a different computer and a different member of the team.

Music: awesome but I'm not sure if it fits this game and this art style.

Art style: awesome. no buts. I really like the way the simple funny look helps quickly recognize everything. Especially the thief. I know I said no buts, but maybe... the walls could be made to look more in line with the other parts of the game. I mean they're good fit at this point already. The question is can they be better?

Enemies didn't really present a significant obstacle in this which is ok. They've served their purpose as a minor detriment that makes you both choose your route more carefully and think about timing a bit.

And now for the big stuff: the idea behind making a game with a dungeon party consisted of this simple characters is fresh (at least to me) and I'm a sucker for party RPGs and have been watching Adam Millard's latest video on genre mashing. I think you've mashed puzzle and dungeon crawler party very well.

What I think this game lacks is post jam development with more levels and perhaps bigger levels. You cleverly used tricks to make relatively simple labyrinths into enjoyable entry level puzzles. But I like this concept. And I want more of it. I want levels where it will take more than 10 seconds to see where and how I need to go. I want you to make it so that I have to think do I want my party to be full of different characters, or do I maybe want 2 thieves in it. With so little levels combating enemies wasn't even an option because I got the guard at a later stage and the guard can only hit once so I didn't even think about using him.

In conclusion: more. make it.

EDIT: I chuckled a bit reading your game description because it felt like you were uncertain if your game fit the theme so you had to point out in more than one place that it was ONE color, ONE hit and so on. We had the same problem but just decided to ignore the theme in the end and hope that someone will think we fit it. My point is don't sweat it so much. Who cares if you fit the theme you made a cool well designed game with a bunch of potential

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THank you!!!!!!!!!!!! <3
This is very useful critique, thank you very much.

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