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I really loved the mechanics and the fact that each character has its own ability. It was really fun! But  (maybe I'm wrong), the fact that the monster had the key, it made it so that  you HAD to chose certain characters for it to be beatable (or I didn't think enough to find a solution). For example, on the second level, it seemed like youhad to have the fire guy because without it, you can't get past the bushes and then save an attack for the monster. Apart for this little detail, I loved the game and the design was original. I loved the arcade-style design. your characters were well made and I really like the art style. Great job with this game!

We started out by planning a branching tree system, so we always knew from any one level which possible classes you had, and could make the levels possible with everyone. But then time started to run out, and we had to make all the levels converge on a single final level, which was only possible with a thief, or a combination of combat classes. The thief makes that final room ridiculously easy.

But I think we did a fairly okay job at presenting the potential of this idea if we'd had a bit more time to touch up the levels. Thanks for the feedback, really appreciate it!

- Joe