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Thanks for your feedback! I agree with your view on level quality/difficulty/progression. Before we started working on the game itself we made a level generator that generates levels of wildly varying quality and complexity. When we started hand-picking levels to put into the game we were in quite a rush and that really shows.

That's on me I guess...

I can say though, I managed to solve them all by myself! ;)

But I agree, I guess I kind of went with interesting looking levels and that wasn't really the best choice.