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A jam submission

Chrono LabyrinthView game page

Can you properly handle time reversals?
Submitted by Gleefre, VyacheslavMik — 4 minutes, 20 seconds before the deadline
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Chrono Labyrinth's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - how does it look/feel?#83.0243.429
Creativity - how original is the idea?#83.0243.429
Overall#92.8563.238
Entertainment - how enjoyable is it?#102.5202.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Finally got to try it on Windows... Very nice and repeat the call for more levels!

Developer

Thanks for playing! I am definitely thinking about polishing it and creating more & better levels :)

Submitted (1 edit) (+1)

I loved the soundtrack and the levels, just wished there where more! Are the scores for the music available?

Developer (1 edit) (+1)

Thanks for playing!

I didn't publish scores yet, will add them to the github repository :)

EDIT: Pushed them on github, you can find them here: https://github.com/Gleefre/chrono-labyrinth/tree/main/misc. I'm really glad you liked the soundtrack :D

Submitted(+1)

Thank you!

Submitted(+1)

Nice! Got the latest binary running on ubunutu 22.04 with no problems. I really liked that last puzzle. Took me a hot minute to figure out!

Developer

Thanks for playing :)

Submitted(+1)

Unfortunately I wasn't able to play your game, I had trouble running it on Debian 12 and I also tried compiling it. My error is

Encountered unhandled error: SDL Error (-1): That operation is not supported
I like the graphics, and I recon that crack on the brick tile looks suspiciously like a λ...
Developer(+1)

Hi!

Supposedly the problem is with SDL_GL_SetSwapInterval, I pushed a fix disabling it onto the branch needed of the sketch's fork; with that the game works on a Debian 12 virtual machine; so should be working for you too.

Developer(+1)

I actually uploaded a "hotfix" build onto the release page, it *should* be working (works on debian 12 virtual machine for me!)

Submitted(+1)

I'm going to try this out soon.

Submitted(+1)

Ah this is a great game. You really should make more maps. The time reversal concept is very fun. I died a few times by the boulders to understand how to escape. Is undo and redo related to debugging or is it supposed to be a core mechanic? It would be an interesting idea if it were related to core mechanics, it would make puzzles even more thought provoking if it had some strange time effect.

When I hit the L button, I get

==> Encountered unhandled error: Unable to load foreign library (GLIB).   Error opening shared object "/tmp/chrono-labyrinth/bin/libglib-2.0.so.0.7200.4":   libpcre.so.3: cannot open shared object file: No such file or directory. ==> Running quit hooks.

I don't know if this is related to your hotfix.

Developer(+1)

Thanks for playing :) I definitely want to make more levels - maybe will do that after some time.

Undo / redo are there to help solving the puzzle - in previous games I made this feature was lacking -- and I did want to include it this time.

About the error - no, should not be related to the hotfix. This is another problem (I thought I solved it, seems like I ran build on the wrong commit) -- L should open a file-select menu when it can find a way to do so via OS, and I accidentally shipped part of the gtk with the game without its dependencies (libglib depends on libpcre which is not shipped); a workaround for that would be installing gtk on your system and removing shared libraries libgio, libglib, libgmodule and libmozgtk from the bin/ folder. Or just removing those -- then the game will just leave a warning that no backend for file-select was found.

Submitted(+1)

Hi! Just to let you know, on Pop! OS (

Linux popcorn 6.5.4-76060504-generic #202309191142~1695998943~22.04~070916d SMP PREEMPT_DYNAMIC Fri S x86_64 x86_64 x86_64 GNU/Linux) got a freeze from both Ubuntu packages.

Last log messages:

 ==> Performing warm boot.
   -> Runtime directory is /home/josh/Downloads/chrono-labyrinth/bin/
   -> Resource directory is /home/josh/Downloads/chrono-labyrinth/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBMIXED>.
   -> Loading foreign library #<LIBRARY LIBSDL2-TTF>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
   -> Loading foreign library #<LIBRARY LIBSDL2-IMAGE>.
   -> Loading foreign library #<LIBRARY OPENGL>.
   -> Loading foreign library #<LIBRARY LIBSDL2>.
 ==> Launching application.
[Harmony] Will use ORG.SHIRAKUMO.FRAF.MIXED.PULSE:DRAIN for output (2xFLOAT @ 44100kHz)
./run.sh: line 7: 79403 Killed                  ./ChronoLabyrinth
Will try compiling later. Thanks!
Developer

Hm, looks weird to me.

I'll update the running from source part of the README then, and you can also find me on IRC #lispgames or on discord if that would be easier for you.

Developer

As already mentioned above, I supposedly fixed the problem - see the "hotfix" build on the release page :).

Submitted (1 edit)

Hi! Tried the hotfix (both to be sure), no go. Will see if I can dig up a Windows machine...

Developer (2 edits)

Hm I see, thanks for trying it out anyways :)  Windows binaries should work with wine on linux too.  (I will try to debug the problem by running Pop OS from a virtual machine as well)

EDIT: Can't reproduce the error on a virtual machine - while the initial version did crash, the hotfix version ran successfully :/

EDIT 2: Hm, there is just one difference in the version number with what I'm running in virtualbox - pop-os vs popcorn:

$ uname -a
Linux pop-os 6.5.4-76060504-generic #202309191142~1695998943~22.04~070916d SMP PREEMPT_DYNAMIC Fri S x86_64 x86_64 x86_64 GNU/Linux
Submitted(+1)

Took me some figuring out to move backwards when the time is reversed 😅

The main character is quite cute, have you drawn her yourself?

Worked on my Linux pretty much flawlessly, I’m going to have a closer look at your deploy mechanics :)

Developer(+1)

I see, time reversal is indeed confusing without animation :(

Yes, I drew all assets and the soundtrack, I'm glad you like it! :)

As for deploy mechanics - well, turns out they are not that good :/

Developer

Binaries were compiled quite late, but here they are: https://github.com/Gleefre/chrono-labyrinth/releases/latest. :)