The map and aesthetics were impressively large! I felt that the beginning of the game started strong with some story elements of being a carnival worker and having some creepy cutscenes. After escaping the maze and wandering in the rail system I wonder if the player could have been experiencing more of those elements, maybe by writing on the wall or even utilizing the tv in the level to player some lore. Overall an enjoyable ride. Good job!
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Carnegie's Fun House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #75 | 3.300 | 3.300 |
Aesthetics | #141 | 3.500 | 3.500 |
Sound Design | #180 | 2.900 | 2.900 |
Story | #190 | 2.500 | 2.500 |
Enjoyment (Best Game) | #199 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Okay, so the general experience has been good, I have to admit that I had a natural jumpscare when opening a door and not expecting an enemy and I think for the duration time of the Jam it is quite a big map.
As a suggestion I would remove the possiblity to follow the train tracks in the final bit before the escape since I started following them only to realize that I was walking through the first railtrack and then I had to backtrack all my way back to the beggining and then exit.
It would be awesome to have a way to kill the clown since there are times that he follows you and you cannot dodge him which is kind of frustrating.
Regarding the story, I don't get it since it is a game about scaping a place that you enter voluntarily, and then I think I glimpsed something about a romance in the notes but I'm not sure about anything at all.
In conclusion I enjoyed the experience, it is one of the best games any of our 14 members from the team has played and I would recommend people to play this game.
Thank you so much for playing the game, also thank to all of your team members for playing. :)
Great point about blocking the track when you have finished.
In regards to killing the boss, we had a mechanic similar to Dead by daylight with the flashlight, in which you can blind him and he will take longer to appear. We got it working but it was so overpower, it make the killer more of a real clown, after the lock on the submissions we plan to tweak it and add it.
I'm not the best person to answer about the story but I will poke someone on the team and maybe they can shead some light.
Was the performance stable for all of you though ? We are planning to launch more Graphical controls after the submission lock is lifted.
Thanks again.
Fantastic style, really love the whole circus thing, and it was really really creepy. Super good stuff!
The game looks really great and the clown with the scissors is scary, but my laptop doesn't run this well.
Had a few minor issues, got stuck examining objects in my inventory, but a super creepy atmosphere made for a fun horror game - good job! No performance issues for me either so nice work fixing that too!
Wow, can't believe this doesn't have more ratings, its really good. I didn't have any issues with performance.
This looked really amazing, and I enjoyed it, problem is I couldn't finish because it got so laggy, and was overheating my pc... If this were more optimized, it'd be my fav so far. Really awesome work.
I had some optimization issues but I liked the circus freakshow design. It was quite the "trip"!
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