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This was extremely cool. The final boss was particularly enjoyable, to the point where it kinda made me realize a lot of other RPG final bosses feel lackluster.

I just had this moment where I was like, "Hang on, why the heck don't I have to think this hard (or at all) for most bosses in turn based RPGs.

Really great stuff.

Also, dug your choice of battle music

Thanks! Glad you liked it so much.

In fact, if I had more time to do this, enemies would have been more intelligent. Here, they act randomly, so you "just" have to think about takin' em down.
But imagine what it would be like if you also had to defend yourself, or to make sure they don't heal to an extreme extent using their concentration moves. There would be almost no room for mistakes. And well, THAT's the kind of puzzles I aimed for, originally. ^^

Ooh, yeah that would be great.

That behavior sort of came up organically a few times when I played just due to random chance.

The only thing I'd say to be careful of is making it too puzzly. I think that's definitely one way you could go with it, but there's a lot of space between puzzle with single solution and problem that you have to solve, and your game's mechanics are already quite a mind-screw.

There's something to be said for just being able to play around and experiment to learn the systems, and I think I would have gotten frustrated if the early fights were more puzzly (not saying there's no space for that, but the breathing room was nice).

For reference, I acted somewhat randomly for the first several fight, discovered what seemed like a dominant strategy for the next couple, then mostly understood the mechanics once you gave me the power to change my digit.

The fact that I then had to experiment in the boss fight, but still had room to make mistakes, felt really really good. Like an actual long battle, where I was figuring stuff out as I went. It had a little story to it for me.

So yeah, while I agree, I think just be careful if you move forward with Single Digit of how narrow the solution space is in fights!

(+1)

Yeah, I think I'm pretty conscious of the risk you mention. If I want to make it more puzzly, I also have to let the player explore the possibilities in some more easy and forgiving battles. That's for sure.

Thank you very much for the constructive feedback, anyway! That'll help a lot.

Yeah, no worries! Glad you're on top of it.

Would really love to see more!