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Ooh, yeah that would be great.

That behavior sort of came up organically a few times when I played just due to random chance.

The only thing I'd say to be careful of is making it too puzzly. I think that's definitely one way you could go with it, but there's a lot of space between puzzle with single solution and problem that you have to solve, and your game's mechanics are already quite a mind-screw.

There's something to be said for just being able to play around and experiment to learn the systems, and I think I would have gotten frustrated if the early fights were more puzzly (not saying there's no space for that, but the breathing room was nice).

For reference, I acted somewhat randomly for the first several fight, discovered what seemed like a dominant strategy for the next couple, then mostly understood the mechanics once you gave me the power to change my digit.

The fact that I then had to experiment in the boss fight, but still had room to make mistakes, felt really really good. Like an actual long battle, where I was figuring stuff out as I went. It had a little story to it for me.

So yeah, while I agree, I think just be careful if you move forward with Single Digit of how narrow the solution space is in fights!

(+1)

Yeah, I think I'm pretty conscious of the risk you mention. If I want to make it more puzzly, I also have to let the player explore the possibilities in some more easy and forgiving battles. That's for sure.

Thank you very much for the constructive feedback, anyway! That'll help a lot.

Yeah, no worries! Glad you're on top of it.

Would really love to see more!