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This feels very good to play. It feels a bit like an old Miniclip game.

I wasn't always sure why things were happening, a more prominent countdown of targets and maybe a ticking sound cue before time ran out would be appreciated. But I did thoroughly enjoy the gameplay of letting loose a shuriken, then chasing it around to make sure it did its job.

Definitely agree with this. Seeing people play, everyone says "Wait... What happened, why did I lose?" and "Ohh, I don't need to hit all of the targets?"