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(+1)

I'm not a fan of this genre and as a result, I couldn't understand how your idea really works. All my experience I can describe as 'click many buttons and kill the boss'. Also, most of the turn-based strategies depend on good UI logic. And most of the game I struggled with it, as I  couldn't understand how to cancel usage of an ability which I had accidentally clicked.

Anyway, keep trying!

(+1)

Hey thanks for the feedback. There is a bug with cancelling abilities which I didn't have time to fix. 

I'm glad that you decided to comment despite not being a fan of these type of games. I will keep your feedback in mind and try to make the UI more streamlined.