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(+2)

I saw the temporally slow down of time , think this concept could be expanded abit more so that the more monster you kill in one strike ,you get longer time of "zen" mode where time slow down to aim for another multi-hit ( and it help eliminate the sudden death where before you are able to make nxt strike , a monster creeps up to you or even spawn right beside you)

I thought about slowing the time depending on the number of enemies hit, yea. Maybe I'll add it to the post jam version (if I end up doing it). And about the "sudden death", that could be solved pushing away enemies that are close to the character when attacks (but not close enough to die).

Also there is something that people seems to not be aware of (because it is not explained, my fault). You can actually move using WASD.

XD tried to move with wasd, definated helped abit , but somehow it get bit distracting and caused a few unwanted death at times(bump into monster etc.

Btw , as I was replaying with moving the charater, the slow down time can be shown as you cutting of the monsters one by one(so the more you kill the longer the animation will be thus more time to plan on next strike.) You will still be able to move your mouse or even click on the very next location while the animation is playing!

Yea, Katana Zero style. That also crossed my mind but I discarded it because there are just too many enemies, it will last too much. But maybe I can give it a try.

Thanks!