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(+1)

Very interesting concept. I love that you made the graphics by yourself. Unfortunately, this will not be rated in this game jam... Would have been really nice to have some music or at least sound effects. But that's due to the time limit.

Here are some points that should be improved:

  • Jump height, as soon as you fall down, you are stuck at the lower level. You can't reach the higher level at all.
  • The aiming is off. It's a little higher then the mouse curser which led to destroying the walls when I aimed at something different.
  • I don't know why I loose when the monsters are in the room but not touching me. I'm totally save, but I loose.

I hope this feedback helps you improve the game.

(+1)

Thank you so much for your honest feedback. Indeed the aiming is a little bit off, it has been corrected after the jam but not updated yet. I'm the first one sad of the lack of sound and music, but 48 hours is tight, it will sure be added after the jam. Sorry for not being clear in the game about two points: 

  • You can use your arm to climb, which give you the ability to reach the highest level. Even with that, the jump is still not that high, you're right, I'll make sure to correct that.
  • The fail-state: There is no health system, you have to keep the room safe but you're not losing any kind of "life points". It's normal to lose if there are too many monsters entering the room. I might introduce some back-story to give an explanation to why it's working like that, but it's totally intentional.

This post-jam patch will make this game better and it will be in part thanks to honest and detailed feedback like that. Thanks and, have a nice day ;)

(+1)

I'm always honest with my feedback, even if it means that I have to tell somebody that his game is shit. But I try to be as nice as possible, because I know that he/she was putting lots of work into it.

Really curious to see the post jam version ;)