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(-2)

I am Japanese.

I am not good at English, but I enjoyed the game enough.

I am not satisfied with too many differences in strength between characters, but I think this is an area that could be made very well by simply adjusting the numbers.

I am most interested to see if this game could be summarized as a single player game like "Slay the Spire" or a competitive game like "Backpack Battle".

Haha, it's made by the devs of slay the spire ^_^

BUG: When playing Groove Oracle and you trash opponents cards, they get the heals instead of you. (at least with the trash 3 card)

(+2)

I love the game, just wanted to share that I got stuck in an infinite loop where the opponent's deck would cycle forever without dealing any damage, gaining any HP or trashing any card.

Loop is Adrenaline - Dizzy x 2 - Spin - Dizzy - Spin - Swirl Surge. I have Stoic effect.

(+1)

Option to toggle fullscreen/windowed would be nice (the game seems stuck in windowed mode but the window is so big it gets a tiny bit cut off by the taskbar at the bottom of my screen,)
And also the first ever attack you perform freezes the game for a few seconds (presumably to load all the effects and animations)


Otherwise very lovely and neat

(+1)

Was alright!

Main game design issues imo are, the game is too symmetrical (i think if youre designing a solo game, you should do something asymmetrical, only do symmetrical if you're planning on a PvP or smth). Like there's little thought over designing your deck to counter certain strats/who are you going to fight next / and the reason for this is because there's too many possibilities in the enemy builds that it's not worth thinking over.

Also you cant remove cards from your deck which is annoying for consistency and not very deck buildy like (Maybe instead add 2 card and remove 1 after every Clash?)

Some cards quickly scale and some others quickly becomes useless (like it's impossible to deck out the opponent lol), or others quite strong (trash 2 to play 2).

(-2)

Bug(?): Melody Miestro goes into negative Strength

(+2)

I can't figure out how I'm supposed to play this character, they feel very RNG heavy. Otherwise the game is a lot of fun.

(+2)

You need to prioritize landing as many hits as you can in the first few turns, then finishing it off with some unblockable irreducible damage. Take as many spins, fire strikes, Adrenaline, and rollerblades relics as you can for the first part, look for Planned Moves, Asteroids, Mirrors, dancing shoes relics, and (in a pinch) corset relics. Failing that look for big attack cards, Moonwalks, and Muscle Shirt relics.


Moreover, even if you build correctly you can be easily shut down by opponent playing Butter Magic or Mirror. Don't worry, it's a normal part of playing this hero.


And no, strength going negative is an intended behaviour, just like in Slay the Spire.

I did finally end up winning with something similar to this last night and getting lucky with my opponents. Thank you for sharing this intuition! It's really good advice.

(+2)

I had a lot of fun with this! Would love to see a bit of keyboard support. Even the ability to advance the turn with the spacebar would be nice.

Finally got to sink my teeth into this game and adore it. No bugs on my end! (MacBook Pro M1 Max, Mac OS X 14.0 Sonoma)
Only suggestion would be to offer us the chance to trash a card instead of getting a trinket. I felt a little loss of control when some cards kept clogging my deck.

Keep up the great work!!

(+9)

I think Carnival Carry's item might be bugged, and apply to both you and your opponent

For sure

Does anyone know exactly how card order is determined? For non-cowboys of course. I assumed it was random.

I recently had a deck with Midnight Oil (if it gets trashed it plays three cards but if it doesn't get trashed it does nothing) but I kept getting it as my first card

(+1)

Same here. I think we just got unlucky. As far as I know it's random but I could be wrong.

The order is random, you just got unlucky.

Very cool concept!

(+2)

Fun and awesome to see you guys use Godot! Thank you for the fun little game!

(-1)

Thie looke loke rub. Id lofe to play this on mobile

(+3)

This game was a joy to play! I think if the developers wanted to add more content, such as meta-progression, unlockables, and more cards, this game would get great sales. Main issue was that asteroid is quite unbalanced and ends runs unfairly.

(+1)

Be the asteroid, end your opponents instead.

(+1)

This is such a great idea. I'd love to see a rhythm/timing element added to turns to tie in better to the dancing/music theme.

(+3)

I just won a game as Carnival Carry with like half a dozen The Claws by the end. Claw is the law!

Claw is Law.

(+1)

Claw is Law!

(+1)(-2)

The game is really fun and I love the vibes.

Unfortunately it is also very buggy and poorly balanced, which is understandable for a game jam title of this quality though.

(+1)

Good to see MegaCrit on itch! This game is very cute.

My first game in Godot was inspired by Slay the Spire. It's exciting to know that the team behind that game is using Godot now, too. It's no Unity engine, but... but... You still made this!

I do think the migration of Unity devs will make Godot a much better engine in the near future. Thanks for making this little gem. Looking forward to more of the MegaCrit team's creations!

(+3)

Are there any plans to make the game FOSS ? It's already free of charge and uses Godot so it's already more free than many games. Not trying to criticize or to seem rude, i'm actually curious.

(+2)

Seconded, would love to see more examples of C#-first Godot games from professionals, even if they are Godot "newbies."

(+4)

I've spent way too much time in this game for how buggy and unbalanced it is. There are heroes that can pretty much build whatever and win nonetheless. There are heroes whose gameplay boil down to "will I get decent enough cards and relics or will I die", where your correct choices don't matter. There are enemies that can deal 30+ damage turn 1. There are enemies that deck themselves out regardless of what you do.  Mirroring the asteroid is just as satisfying as it it aggravating when it's done to you. And Scorching Sylph can start the clash with 3 pirouettes at the front hitting for 6 damage total and subsequently die, or she can build up infinite dodge, pelt her opponent with a couple unblockable 15 damage asteroids, then, if that hasn't been enough, hit with the same 3 pirouettes a couple of turns later for 10+ damage.

I love this game. Just don't forget to get some butter.

A very fun game, though I can see plenty of bugs cropping up as I play. Sometimes my cards get played multiple times without having any clear trigger for it, they don't get trashed when they are supposed to, effects trigger or don't trigger at seemingly random times (for examples Stoic card only seems to effect the incoming damage and ALSO causes Polyrhythm to trigger on dancing shoes)

Would like to see more decision making during the game, but it seems like a fun, casual version of a deck builder, a sort of mix between Slay the Spire and Autochess.

(+1)

Your cards play several times because you are fighting against the clown and their power is bugged to affect both players.

There seem to be more bugs at play here, but enemy clown starting effect is definitely one of the culprits. I managed to play the Polyrhythm 3 times in a single fight without any "exhume" effects. Other bugs would include the Groovy starter effect triggering on enemies and enemies exhausting your own cards.

Polyrhythm x3 was also due to Carnival Carry. When you play the same card twice because of his effect, even if the card says Trash, the second copy will not be trashed and will move to the back of the deck.

Put Jack Frost in there and we will have Persona 5 Card Game :D

(+2)

i craved for some kind of choicemaking during the battles

(+1)

Good game, won a run with every character. I am Groove Oracles #1 Hater.

So far he's the only character I've completed. :3

Groove Oracle is not the weakest hero to play. Their x3 card is garbage at the start, but getting some Adrenaline and Overextends with some Midnight Oil to burn can work really well. You just need to get a bit of defense with cards like Butter Magic and Stoic and "heal 5, trash" so you can survive. And because of their inbuilt healing, anemic as it is, they need much less defense than most. Add some Planned Moves and some Asteroids and you have a good bid to win.

I know this comment was 37 days ago but Oracle isn't the weakest (Its Maestro) I am just an oracle hater. 

Please do more with this game! The idea is so solid. Excellent work.

(+1)

Excellent game, liked it way more than I thought I'd like an autobattler

(+1)

Super excited about this game -- whenever I try to download for mac it says the file is damaged -- anyone else run into that? 

(1 edit) (+2)

I have the same problem too. I am using Apple silicon Mac and Intel Mac, and both couldn't work. Anyway I played it on Windows. Really exciting game.

(+2)

Same problem!

Right click on the app and click open. Any time after that you can double click to open

Tried this a few times and it didn't work -- it still says the file is damaged

Re-download and use something other than Archive Utility to open it. I recommend Keka. Something about the built-in compression software causes damaged files like that. >.<

I repacked it into a dmg which might work better. Hope it's alright to post a link. Google Drive

(+2)

3 failed rounds in and this game is quite fun. Lots of silly characters introduced by a supersmashbros impersonator. Caught myself tapping my foot way too often while in battle. Hopefully yall expand on the game or concept in some way.

(1 edit) (+1)

Interesting game! This type of engine builders are slowly becoming one of my favorite genre.
I got 1 trophy on all characters and 2 on eye. Is there something special for gathering trophies, what's the max?
Edit: I got 11 trophies total so I assume no max and just to count how many times you win.

For a jam game amount of characters is amazing!
I just wish it was less RNG, maybe have mulligan or reroll when picking the cards or pick 1-2 cards instead of must 2. I just got screwed so much on card picking.

Oh and can you add button on pause to go back to menu or restart run? I had to alt+f4 every time I got screwed up on 1st fight.

For a jam game it's amazing, but if you are ever going to develop it into full game I hope there is less RNG so I can plan around the strategy I want to build.
Love the multiple wincons too! 

(+3)(-1)

Super fun game! Carry seems to be bugged though, my opponents ALSO doubled their first card, makes playing him EXTREMELY hard.

Very fun concept and the characters are very well thought

What are blam blams tho? T-T

(+1)

Blam blams are a card you can add.  Do 2 damage, then double for rest of clash.

(2 edits)

Bug?: If both characters have a stack of Mirror, the damage does not consume a stack of Mirror from both characters and double-reflect back to the intended target

(1 edit) (+1)

Bug: the card (i think it is called "STOP") that only does damage if the previous card was "Spin" still does damage on turn 1, when there is no previous card

(1 edit) (+2)

Anyone manage a win with Groove Oracle?  It seems like the hardest by far.  Insult to injury, when you fight another Groove Oracle they always seem to be The Guy She Told You Not To Worry About aka you but way way better.

Likewise, having an "Abandon" option would help mitigate frustration from doomed runs if, e.g., you are attempting to win with the Groove Oracle

this is a fun little game though!

(+2)

ive gotten some wins on groove oracle with pomp but if the enemy has a pomp youre kinda just insta-screwed. carnival carry seems not great though. seems like their passive buffs the enemy too??

(+1)

Yeah abandon button would be the best!

I have 2 wins with Groove. I kinda feel like he is one of the stronger characters, just build around trash and pick trash cards + max hp or 5hp every 4 turns artifacts and it should be easy.

But fire guy... f**k them and theirs 20hp. Took me like 10 tries to win xD

(+1)

It's a fun game!

I thought it would be good if the effects were synchronized with the BPM of the song during autoplay.

(+2)

Card autobattler! Very fun!

(+1)

Very cool! Can't wait to see what more you put out.

The healing character is far, FAR too overpowered though. I never lose with her and always lose against her.

(1 edit) (+4)

I enjoyed this game, even if it is very obviously the product of internal demoing, as you have said. It's a fun little time-waster.

However, I hit a softlock during one of my playthroughs, where animations and music play as intended, but I cannot advance as, for some reason, the step button is "grayed out" (quotes because it's actually transparent, but I don't know what you would call that button state internally).

Fortunately for you(r team), I was playing the game launched from the Windows command line, because unfortunately for me, I cannot use the Vulkan backend so I had to run the compatibility (OpenGL3) one instead, because my laptop is ancient in gamer years. This meant the command line emitted a log of its warnings and errors as I was playing. This is what it gives me right before the loop of doom:

ERROR: Particles lifetime must be greater than 0.
 at: (scene\2d\gpu_particles_2d.cpp:57)
ERROR: Cannot get class ''.
 at: (core\object\class_db.cpp:339)
WARNING: Node of type cannot be created. A placeholder will be created instead.
 at: SceneState::instantiate (scene\resources\packed_scene.cpp:205)
ERROR: System.AggregateException: One or more errors occurred. (Object reference not set to an instance of an object.)
 ---> System.NullReferenceException: Object reference not set to an instance of an object.
 at MegaCrit.TopDeckers.Vfx2.StarImpact.Play() in C:\Users\casey\godeckers\Scripts\Vfx2\StarImpact.cs:line 35
 at MegaCrit.TopDeckers.FighterClashState.TakeDamageInternal(Decimal amount) in C:\Users\casey\godeckers\Scripts\FighterClashState.cs:line 130
 at MegaCrit.TopDeckers.Commands.FighterCmd.Damage(FighterClashState target, Decimal amount, FighterClashState owner, CardModel cardSource) in C:\Users\casey\godeckers\Scripts\Commands\FighterCmd.cs:line 72
 at MegaCrit.TopDeckers.Models.Powers.DemoralizePower.AfterCardPlayed(CardModel card, FighterClashState owner, FighterClashState target) in C:\Users\casey\godeckers\Scripts\Models\Powers\DemoralizePower.cs:line 19
 at MegaCrit.TopDeckers.Hooks.HookBus.AfterCardPlayed(CardModel card, FighterClashState owner, FighterClashState target) in C:\Users\casey\godeckers\Scripts\Hooks\HookBus.cs:line 34
 at MegaCrit.TopDeckers.ClashManager.PlayCard(CardModel card) in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 188
 at MegaCrit.TopDeckers.ClashManager.PlayNextCard(FighterClashState fighter) in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 157
 at MegaCrit.TopDeckers.ClashManager.TakeTurn() in C:\Users\casey\godeckers\Scripts\ClashManager.cs:line 95
 at MegaCrit.TopDeckers.Nodes.ClashScreen.Battle() in C:\Users\casey\godeckers\Scripts\Nodes\ClashScreen.cs:line 178
 --- End of inner exception stack trace ---

Let me know if you need anything else, if I've made some kind of error in my report, or if there's any other way I can help you.

Edit: Changed "play button" to "step button"

(-56)

make a sequel to slay the spire
downvote 👎

(+9)

Try out "Downfall" on Steam, it's a free Slay the Spire expansion with ten fully realized characters.

(+13)(-1)

The studio just switched what game engine they're using and participated in the jam to get some practice with Godot. Give them some slack. Also, this isn't Reddit, the only one getting downvoted here is you.

(+4)

I hope they dont. I want to see something new from them, maybe still with cards.

(+4)

Love it! Welcome to the Godot game engine :)

I bet you're enjoying the fast export times already. Hotfixes are a blessing outside of Unity.

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