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Was alright!

Main game design issues imo are, the game is too symmetrical (i think if youre designing a solo game, you should do something asymmetrical, only do symmetrical if you're planning on a PvP or smth). Like there's little thought over designing your deck to counter certain strats/who are you going to fight next / and the reason for this is because there's too many possibilities in the enemy builds that it's not worth thinking over.

Also you cant remove cards from your deck which is annoying for consistency and not very deck buildy like (Maybe instead add 2 card and remove 1 after every Clash?)

Some cards quickly scale and some others quickly becomes useless (like it's impossible to deck out the opponent lol), or others quite strong (trash 2 to play 2).