Awesome news ! Insta buy from me when it's released on Itch.io. Crimson Gray was one of the best visual novels I have played.
Recent community posts
Thanks for the response. As far as what is needed I am not a coder but I would say choosing engines and middleware that is compatible with both Windows and Linux is a good start. I would also say having Linux on some test machines to test a Linux build and troubleshoot issues. In any case if you choose to make a Linux version count me in for a purchase and best of luck. If you did chose to make a Linux version and ran into issues reaching out to the community either through places like The Linux Gaming sub reddit or sites such as Gaming on Linux or even reaching out to porters such as Ryan C Gordon who sometimes does porting cheap or free.
So it still crashes at launch. I did a fresh download both from the Itch.io app and the website and it crashed on both. When I tried running from the app the error message was the same but I chose to examine the issue and got an error log. It is longer than the character limit of Itch here. Any way I can send you a .txt file ?
The demo crashes for me on Linux on both of my systems. This happened to me on Solus and Linux Mint. When I try to run it from Terminal manually I get the error:
"Error of failed request: BadLength (poly request too large or internal Xlib length error)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Serial number of failed request: 168
Current serial number in output stream: 168"
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 18.1.6 | Solus 3 | Kernel 4.18.5-90.current
AMD FX-8350 | 16GB DDR3-1600 | MSI Radeon HD5450 1GB | Mesa 18.0.5 | Linux Mint 19 | Kernel 4.15.0-34.generic