bug?: the price for Feather Punch Uncommon Upgrade IV went up 50x in a recent update, was that intentional? it still costs 1000 rare aura but now we have to convert to uncommon first and the ratio for both conversions is 50:1. it was already taking forever to save up so this hurts quite a bit. should it not cost uncommon instead of rare?
dontnormally
Recent community posts
some expedition feedback for polishing:
1) parrot autotargetting often gets screwed up. the parrot will regularly fly to a group of enemies that are within the circle, kill one, fly back to me, then fly back to the same group to kill the rest. this is only inefficient until world3 where with ranged damage it can cause the parrot to throw what would otherwise be a winnable fight.
2) the autotarget circle is inaccurate. especially at corners, enemies that are well within the circle are sometimes treated as if they are not.
3) click-to-move is fiddly. i never land where i actually click but in a randomly(?) chosen position diagonal from where i clicked. this can make it a little frustrating putting the autotarget circle exactly where i want.
I'm losing affinity when sending knights on some missions. The game did tell me that I'll want to line up knight personality with appropriate missions, but I cannot tell how to actually do that. I made sure their skills lined up.
How do I learn what knights are appropriate for what missions?
edit: yeah this is a little frustrating. i'm even looking at their bios to be sure the mission type seems appropriate for them, but sometimes a mission goes from success to failure due to a mismatch that i cannot identify. this needs some tweaking.
that is how it works in civ5 as well. if you dont have open borders from them your missionary takes 25% damage per turn. great prophets are not affected by this.
the strategy is to try not to end your turn with the missionary in enemy borders. ideally you stop just outside their borders then in one turn run up to the city and pop it. it'll lose power (50% iirc) from use, it'll lose an additional 25% of its total power from being in enemy borders, then you can move it out to neutral ground. now you have a weakened missionary you can still use again.
or just get open borders.