when i replay a level after having improved my stats and then use the exact same strategy i get steamrolled and i dont understand why
dontnormally
Recent community posts
the aiming is pretty fiddly and it has anti-synergy with a lot of the upgrades. e.g. you are incentivized to move fast, but it is practically impossible to aim while moving.
instead of the current aiming that moves a target around discrete points along the edge of the screen, i would suggest just using the OS native mouse cursor to let us aim with much finer control and have the dotted line extend in the direction of the mouse cursor. otherwise the only effective way to play is to stay still and carefully snipe.
fun concept though!
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edit: also this choice of font for the itch page is extremely difficult to read at high resolutions
I love the concept but so much of the gameplay seems to be arbitrary. There's no deck manipulation, discards, or changing the field of play. Instead of a shop there's a random roll for relics.
It seems to be going for more of an incremental vibe, but that hurts the game when providing opportunity for strategic decision-making at those points of randomness would add a lot to it.
after the most recent reload i can't seem to press 1, 2, 3, 4 to get those windows to appear. clicking the visible buttons works but that means i cant get to the windows for places i'm not currently at. might only be happening in Expeditions (that's where i'm at and i don't want to leave to check. edit: another reload fixed it 🤷♂️
it would be nice to have the buttons for each window always visible and in the same place regardless of what screen we're on!
fastest way to get golden popcorn is to equip a fish that gives +% to golden popcorn (in Expedition tab, only fishable in expedition worlds) and a fash that increases collection range then let it run over night. upgrade golden popcorn value to ~50 before buying any upgrades that do anything other than get you more golden popcorn
it still takes a long time but now if i let it run overnight i get billions
some expedition feedback for polishing:
1) parrot autotargetting often gets screwed up. the parrot will regularly fly to a group of enemies that are within the circle, kill one, fly back to me, then fly back to the same group to kill the rest. this is only inefficient until world3 where with ranged damage it can cause the parrot to throw what would otherwise be a winnable fight.
2) the autotarget circle is inaccurate. especially at corners, enemies that are well within the circle are sometimes treated as if they are not.
3) click-to-move is fiddly. i never land where i actually click but in a randomly(?) chosen position diagonal from where i clicked. this can make it a little frustrating putting the autotarget circle exactly where i want.
I'm losing affinity when sending knights on some missions. The game did tell me that I'll want to line up knight personality with appropriate missions, but I cannot tell how to actually do that. I made sure their skills lined up.
How do I learn what knights are appropriate for what missions?
edit: yeah this is a little frustrating. i'm even looking at their bios to be sure the mission type seems appropriate for them, but sometimes a mission goes from success to failure due to a mismatch that i cannot identify. this needs some tweaking.