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It feels like I never have enough.  I think there needs to be an option to start with enough resources to start your first town (like civ).  I think the resource spawning needs to be normalized so there's always what you need within x tiles.  It is a really really cool idea but how it plays out is always arbitrary.  Oh, and it shouldn't be possible to hang out near someone else's town and steal their stuff without spending a sword.

You are guaranteed a start within X tiles of every necessary resource (and within 2 spaces of science, so you can Detect the other things you need), but unfortunately you don't initially know where things are, so you might explore in a bad direction initially.  I've added a feature (in the version I'm uploading today) in Custom games where more resources are revealed at the start.  I might make this the default in all game modes, because I like it.  It doesn't reveal all the resources you need, because that made the start boring, so some exploring (use the Detect button!) is still needed.

And, if you don't feel good about a particular start, I've tried to make it low-friction to just start a new game.