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(+4)

Really enjoyable! I caught a bit of this game on a stream and had to try it out. 

I would say the difficulty was fair, I would've actually liked the levels to get a little harder but I've played a lot of games with lunar lander style controls and I imagine that would come in future levels! I found myself mostly using my peripheral vision to track Juan while I focused mostly on the mouse/platform movement, which seems backwards from what I was expecting, but worked well for me.

I also found myself flinging Juan with the platform and that saved a ton of jetpack fuel.

The only gameplay thing that felt a little "off" to me was how slippery Juan is on the platform when moving it left to right. I'd prefer to have him remain pretty firmly stuck to the platform unless flinging him.

The level with the 3 horizontal lasers was especially fun. I'm curious to see what new mechanics you could come up with if you continued work on this. The platform control is perfect with the mouse and there's something really fun (imo) about only having binary control of a thruster. Also you made a game that feels very complete and fleshed out, with good visuals and sound effects, which is always a challenge in a jam!

Maybe later levels could have penalty for touching the platform to the walls too, to add to the anxiety.

(+1)

Wow really awesome feeback thanks! We'll look at the slipperiness issue and maybe update the game when the rating time is over, I tried to fixed during development but I couldn't. That idea of punishing the player for touching the walls with the platform is plain evil, I love it lol. Btw could you give the link for the stream?, I really enjoy watching people play the game. Thanks again!

(+1)

Stream here at 4 hr 43 min in:

(+2)

Great feedback, thank you soo much!! As the level/game designer (mos), I'm really glad you liked the mechanics and the difficulty! It's nice that flinging the character was something you thought was useful, with the second level's design we tried to teach this and I'm really happy you understood that you could give Juan momentum with the board :D

About Juan being slippery on the board, yeah, it felt off to us too... We tried to fix it making their physical material's friction very high, but while it kinda made Juan stick to the board if you moved it slowly, it made fitting through tight gaps with the board very frustrating because it would get stuck...  We would have liked to come up with a good solution for the problem but we didn't have enough time, so if we keep working on the game and release an enhanced version, this will be one of the things we'll try to fix.

I'm relieved that you didn't find it difficult by the way... At first we were going to give just 3 seconds of jetpack to the player and you could juuust beat the levels, but many of the people who tested the game said it was a bit unfair, so we changed it to 4-5 seconds. And even with that change a lot of players found the game difficult! Not everybody has the same skill of course, but I'm happy that somebody found the difficulty was fair ;)