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The game is fun, but sometimes a little frustrating. Maybe a different animation could be used when you hit an enemy that has more than 1 hp. Sometimes I thought I killed them and died because of it. With a little more polish it could be a really good game! I'd suggest you kept working on it

Yeah, when we added enemies with more than 1 hp, we decided to use the same code and animation for invulnerability frames after being hit as for spawning (which is the fade-in effect when they first appear), and I must admit, it can be a bit hard to read in intense situations. The game generally lacks some polish we wish we had time to add,  but we're still really proud of how it turned out. Glad you liked it!