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The art and concept here are fascinating. the execution needs a bit more flare and difficulty. I saw no health on me or the bosses (not that its necessary) but I spent almost 5 minutes shooting at the black and white ghost and it never died. The entire time I never felt scared since I couldn't seem to get hurt. All in all good job and fun concept.

Yes, we didn’t have enough time to add a health bar for the boss and a counter of hits for the player. The black and white boss hides behind a stone and shoots over it, we tried to convey the fact that the stone is impenetrable and you need to beat the boss in the back. If we had time to complete the display of health, it would be more obvious.

Thanks a lot for feedback!

Yeah, consequences of being hit not being shown is a big problem, thanks for appreciating the game for what it is! :D
We'll surely do a post-jam version sometime, with everything in its right place.