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So I finally found time to check your game out as well! Very literal interpretation of the "only one try" trope. ^^ I like the visual effects, underlining the balls movement. However it seems to me that the ball is not following the line exactly (most notably in level 3). That turns it into a game of try and error rather than precise aiming. Also the respawn  button could appear a bit sooner I think. Other than that, cool concept with quite a bit of potential!


My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)

Thanks for the feedback mate. Ill go check your game out when i get home if i havnt already.

I was tossing up between making the ball go straight in a line or to add physics to the ball (ie, gravity) to increase the difficulty. I felt the gravity added 'weight' to the ball? Level 3 was a problem, perhaps it was more a flaw of lecel design?

Definately see what you mean about the try again delay. Thanks again for your feedback :)

Yeah, adding gravity seems like an overall good idea. Otherwise I guess the ball would feel very "stiff". I mainly noticed it during level 3, so it might be possible to prevent the problem altogether with a small change in level design, yes. There is that small gap you have to navigate the ball through, surrounded with sticky green zones on the top and bottom. If you aim exactly for the gap, the ball will always get stuck. So in order to finish the level, you have to to aim quite a b it higher. Not a big issue, but it felt a bit counterintuitive still.