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(+1)

I couldn't finish the first level, because I kept falling through the top middle platform.
The game isn't really original, this concept having been explored through the years with more interesting twists.
In this game, light and dark doesn't mean anything : when you touch a platform, you just have to jump again to exit it, and as such, it's just a traditionnal platformer, with an additionnal jump necessary once you touch any platform, and with a lot of bugs that make you phase through the walls.

I'm sorry, but it isn't a good game in my opinion: even though you clearly have a researched aesthetic, there's nothing behind it.

Hey man, thank you for your feedback! It's always good to get a full range of opinions rather than just those that flatter us. We'll definitely look into optimising the mechanic and making more use of it, both game-wise and art-wise now that we have more than 48 hours :)

(+1)

Thank you for taking it the good way!
I absolutely don't want to hurt anyone, and it's hard to make "bad" reviews, especially considering the amount of effort all of this has took, and the investment of a whole week-end of pressure.

I have to thank you so very much for taking it the good way, and is a proof of a great dev! I hope you'll have more success in the future!