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I think it would have been a bit easier if the first level also served as a way to play around with the controls. Does Spider Boy gain momentum?

(+1)

I thought that the best way to teach the player the mechanics/controls is simply by throwing them into the first level, so that they can instantly understand the mechanics. "Learning by dying" :D

Also, i created game levels for the first time, so i thought about making them as difficult as possible, because i also had not that much time than i wanted to waste on making levels...

Spider boy gains kind of momentum when moving or jumping, or what do you exactly mean with momentum?

Does it jump farther if you're moving rather than standing still?

yes, that was the main issue i focused on.