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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Mod: SFCRevamp

A topic by ChrisOwens68 created Oct 25, 2022 Views: 100,990 Replies: 200
Viewing posts 21 to 85 of 85 · Previous page · First page

By the way, every time I try to download the file its trips Windows Anti-Virus saying there's a trojan in here but it makes no sense since I downloaded it from here before and it was fine? Any ideas?

I do not. I didn't put a virus in it (don't they all say that though) and I don't have any viruses that I know of. Your anti-virus might not like one of the files in the .zip but that would be weird because they are all text files and pictures. Can you download the unofficial EML for 6.10a on the SfCArics page? I did that one after my last update to SfCRevamp.

Updated to v1.5.8a
Not compatible with prior versions if you have Enhanced Armors. The code was changed. If you have any Enhanced Armors sell them before upgrading or start a new game. If you have any quests that have Enhanced Armors as a reward, either complete the quest or forfeit before upgrading. 
Existing basic staves will remain 2 handed. New basic staves will be right hand only.

update the mod pls

The mod is current with Conquest v0.7.0a as of v1.5.8c

Hey,

I'm having no icons at all for any of the additional stuff provided by the mod.

It seems the mod is searching for *.png icons, and all I have are *.png.import files in the designated folder:

Example:

equipment.gd file:

icon = input_handler.loadimage("user://mods/SFCRevamp/revamp_equipment/icons/Dagger.png")

Folder:

%AppData%\Roaming\Strive for Power 2\mods\SfCRevamp_v1.5.8b\mods\SFCRevamp\revamp_equipment\icons\Dagger.png.import


I'm using the last (current) versions of the game and the mod.

Can you help?

Thanks!

The *.png import files are how Godot codes the picture files. There is a *.png import file that is actually a text file that calls a special PNG in the .import folder. These PNG's have a header on them and can not be viewed by traditional picture viewing software. Since the mod works properly for most users I would assume that you are having permission issues with the installation location

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Hey, thanks for your support!

I found the issue. It was not about permissions (in fact, I also had that issue after I tried to tweak permissions, but that's more like I added troubles to troubles...). It was about not having correctly unzipped the different mods. I realized what I did after I compared with other mods that were working correctly. I did not put "what was in the /mods folder of the zipped file into the /mods folder of the game"; instead, I put what was zipped into the /mods folder of the game.

100% my mistake, thus.

Updated to v1.5.8c. Update to location names due to code changes in v0.7.x and bug fix in fighters crafting quest for mace type weapons.

Updated to v1.5.8d. Works better with paper doll system. While it won't show the correct armor, it will show armor when armor is equipped. 

Having issue with revamp jobs. The new jobs are not showing up this is the error message in the console

SCRIPT ERROR: Invalid get index 'tasklist' (on base: 'Node (races.gd)').

          at: load_tables (user://mods/SFCRevamp/revamp_jobs/jobs.gd:6)

(1 edit)

What version of the game are you playing? What mods are you using and what versions of those mods?

I am playing version 0.7.1a and I only have the latest version of SFCRevamp installed although I have also used parts of Conquest Tweaks version 4.24 and Def rebalanced 2.0 

I will look into it. SfCRevamp is only been tested up to 0.7.0a, but it sounds like there are some issues I will need to work on with 0.7.1

For some reason the only person who can work new jobs is Master/Mistress

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

Version 0.7.0a, other mod i'm using is conquest tweaks. And uhm...  there are multiple logs and they seem to have different errors in them but i believe this is

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'escort_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'merchant_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

effect eid4039546407 is removed as applied to no one

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

warning bonus not found price_mul

SCRIPT ERROR: Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'page_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

SCRIPT ERROR: Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

   at: get_progress_task (res://src/character/ch_leveling.gd:905) - Invalid call. Nonexistent function 'apprentice_gold (via call)' in base 'Reference (ch_leveling.gd)'.

SCRIPT ERROR: Invalid operands 'Nil' and 'float' in operator '/'.

   at: update_characters (<built-in>:58) - Invalid operands 'Nil' and 'float' in operator '/'.

I think I fixed it. Download the new version 1.5.8e and let me know. 

(1 edit)

Wait, is it for newest game version?

P.S.: nvm it is, i need to download newest game version then

(2 edits)

Finally got around to checking if it's fixed. Still broken sadly, I log gives the same error message. I think that's just a me problem tho...
Edit: Starting a new game with the mod doesn't have this issue

I seem to be getting a bug when attempting to clear the first dungeon. It's at stage 2/2, level 2, but when I click "Advance" I get the combat start notification, it fades to black and then - nothing. I'm in the same menu and nothing happens. I can't effectively finish the dungeon for the quest.
Disabling all mods from SFCRevamp fixes the issue and the combat proceeds normally.

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.

excuse me, what version do i download now? to get it working,

The last version of Conquest that I tested it with was 0.7.0a.  0.7.1.x has been too buggy for me to test with.

Updated to v1.5.8e Should work with Conquest 0.7.1c  There was a change in formatting for the jobs script. Also some updates to prices in items.

Reuploaded v1.5.8e due to typo in revamp_items

(1 edit)

Slight Issue easy to fix, the mod path for Icon's is user://mods/SFCRevamp/revamp_equipment/icons/*.png, SFCRevamp folder default Extract is SFCRevamp_vXYZ deleting _vXYZ fixed the issue of no images for weapons and Armor.  

I'm not sure from this description what issue you are having or what you did to fix it.

(1 edit) (+1)

Most likely he/she is unziping the whole thing and not just copying the mod into this mod folder.

Edit: Either that or he is doing it in a way that there is a version number there for him/her.

well I downloaded it into the Mods Folder and Extracted it there, So you had it right the first time, It was also on a new computer so there was no prior SFCRevamp folder so I was just trying to be lazy.   Also in the second line you did the first he, all the others are he/she, but it is also correct I am indeed a he.

(1 edit)

You dont need to create another folder for it just copy the mods\SFCRevamp folder from the zip  into the Strive For Power 2 folder and you are done.

(1 edit)

When you unzip/extract the mod you will have a folder named 'SfCRevamp_vXYZ'. Inside that folder is a folder named 'mods'. Copy and paste mods folder into %appdata%/Roaming/Strive for Power 2. This makes the path for the mod '%appdata%/Roaming/Strive for Power 2/mods/ScCRevamp'

If you extract ScCRevamp_vXYZ into the 'mods' folder then the path would be '%appdata%/Roaming/Strive for Power 2/mods/SfCRevamp_vXYZ/mods/ScCRevamp' which would be incorrect and would cause issues.

Chris, I see that you have modified Lilith's stats in Pregen.gd, how do I aquire Lilith?

Lilith isn't in the game yet

That's more of a placeholder since Lilith isn't in the game yet.

I followed Zeltop's guide to create a customer character MOD, that is working, but when I try to use it to add Lilith, i get strange errors.  Is there a special way I have to call her since she is in Pregen?

It's nice to see that you cant read that she isn't in the game yet. So you cant add her.

Sorry, I think we are not communicating. I know she is not 'in the game', however, she is in Pregen, and images, thus I might be able to add her in my game using a MOD similar to the Custom Character Mod. 

I'm not sure, I've never done that. It's kind of out of the scope of this mod. You might try staring a new topic or asking on the discord channel

I actually got in contact with Zeltop and was able to add Lilith using the Custom Character Mod that he wrote a guide for. This is just as a Custom Character, not as a Vanilla Story Character.

The game is in 0.7.2 version, right? This mod version is compatible?

(+1)

Looking at the 0.7.2 change log there shouldn't be any issues.

Updated to v1.8f. Fixed a problem with Fighters Guild Gear Supply Hard. Removed enhanced mace headed weapons from blade material section

(1 edit)

Mods is unplayable,  Stats, Classes, Traits,  and races are all either missing names and icons or just gone. I have no idea what happened. mod path is C/Users/User/Appdata/Roaming/SfP2/Mods/SFCRevamp. Edit: Marriage mod seems to be the only one that works correctly.

It appears that you are using the wrong version of the game and/or mods or you do not have your game and/or mods set up correctly. I am currently using game version 7.2b, Conquest Tweaks v4.2.6 and SfCRevamp v1.5.8f with no issues

Game version and mod version are latest, i did NOT have Conquest Tweaks installed. is CT needed for yours to function?

None of the mods in SfCRevamp have any dependences, not even each other. Equipment, Items and Jobs are the only ones that add icons. It looks like an issues with unpacking/unzipping the mod or an installation issue. After the mod is unzipped it should be placed in the mods folder. The path for that is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods. You mods folder should have the unzipped folders for the mods you are using. For example, for revamp_equipment the path is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\revamp_equipment 

Copied the path you wrote and still broken. All mods are unpacked from zip file into the SFCRevamp folder inside mods folder so:

c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\All your mods here. Double and triple checked that i did not extract wrong and did not unzip into the mods folder itself so no Strive for Power 2\mods\SFCRevamp\mods\ your mods thing happening.

So since last night i have been testing mod combos and it seems the three mods you mentioned had icons were the issue. I can have all others on and it works fine but any or all of the other 3 cause the issue. Is there a work around? Or is this just a known issue?

What errors are you getting in the log? (also, if you are on the discord this would be easier there)

I found the issue. Will upload fixed version soon

Thank you. Was driving me nuts XD

Updated to v1.8g - Hotfix for bugged revamp_items

(1 edit)

Updated to v1.9 Some additions and tweaks to revamp_item and revamp_equipment. Marriage_and_more is now working and allows you to complete the marriage quest multiple times.

(1 edit) (+1)

Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes. 

(2 edits)

... Wait! WE CAN NOW MARRY MULTIPLE WAIFUS NOW!? YES!!!!!! THANK YOU!!!!!!

Also, quick question for the dev.

Are these mods compatible with the Conq7est Tweaks m9ds? Oh I hope they are

Yes, SfCRevamp is compatible with Conquest Tweaks. I use most of the Conquest Tweaks mods when I play.

Sweet! Good to know!

Updated to v1.6.0a. Most of the changes are to equipment for Conquest v0.8.0

Updated to v1.6.0b for Conquest 0.8.0a and a few other changes. See changelog.

hello is this mod still working?

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

(1 edit)

Significant update for Conquest v0.8.3. Not save game compatible 

Hey, I'm confused and was wondering if someone can help me;I'm been trying to complete a tool making quest for the workers guild all day without any success.

The quest tasks you to craft a "Lumber Axe" with "Part Requirements: Tool Blade: Iron"

I've trade making just the handle out of iron, just the blade out of iron, and both parts out of iron,

but no combination allows me to complete the quest. Was wondering if it might have something to do with this mod and if anyone else experienced the same problem.

This happened to me too

Did you start a new game or is this on a game saved with a pre v1.6.1

I started a new game

(1 edit) (+1)

I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

(+1)

Had to reupload due to a typo

Updated to v1.6.1c

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Hey, is it possible to delete shortened pregnancies and tutor time from Revamped Dates and Preg?  Or is to too hard-coded to do it manually? 

(+1)

Thhe mod files are text files. They can be opened and modified in any text editor, I use Notepad++. The pregnancy and training duration are in SFCRevamp_v1.6.1c\SFCRevamp\revamp_dates_and_preg\revamp_dates_and_preg_var,gd

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Just uploaded a stealth fix. Same version number.

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

Added items to guild shops, added quests, starting to edit dialog

Updated to 1.6.2a Fixed a Fighters Craft Gear Hard task asking for obsolete item. Fixed descriptions of skills using lust that were modded in previous version. Added ability challenge attempts to classes that didn't have them.

tried the latest update, icons are broken for equipments and clothing. unsure if its me or the mod itself, and yes, i've got the right version (0.9.0c) along with the right path file.


 

That is normally caused by installing the mod incorrectly. If the mod is not installed per the instructions the file path to the icons will not be what the mod is expecting.

Ah, okay. I found the issue. You were right about the file paths. My mistake, and thanks!

I had the same problem as you and also because this reply was solved, it should be "SFCRevamp" in the mods folder instead of "SfCRevamp_v1.6.2a/SFCRevamp"

I downloaded the 9.0c program and the Mod Version:  V1.6.2a, and started a new game on my mac. Everything seemed to work fine when I was at the mansion, town, settlements, even arriving at the dungeons, but the moment I entered a combat I ran into a combat screen where there were no combatants loaded and no buttons worked forcing me to hard quit out of the program. Removing the SFCRevamp slew of mods allowed combat to proceed like normal. I figured I could work with removing the mods for dungeon combats and putting them back for the rest of the game. Seemed like a simple enough workaround.

I figured wrong. Tools were breaking because they had part nomenclatures (clothwork vs fishing line) and qualities (none vs poor/average/good/great/epic) that did not match between mod & no-mod play. Quests would generate requirements that crossed the mod/no-mod barrier.  At least one item (a soul stone) became an empty, useless slot in my inventory. The workaround wasn't working. On top of that I ran into crafting issues for the armor and weapons where I have the materials and can select the materials but cannot get the "confirm" button to respond forcing me to cancel with the "back" button. I do not know if this was an issue from before my use of the workaround or a result of it.

I would like to be playing a game that is working, and SfP:C plus SFCRevamp seems to be working fine for everyone else. Please, may I have some pointers on what may have gone wrong with the SFCRevamp and the dungeon combats on a mac that runs vanilla SfP:C just fine.

(1 edit)

First, you can not normally install and uninstall mods without starting a new game. On discord someone who was also using a Mac was having issues with revamp_locations, revamp_jobs and revamp_date_and_preg. Revamp Locations and Revamp Dates and Preg can be installed and uninstalled without starting a new game. Revamp Jobs adds new traits to the game and is not safe to install/uninstall. The bad news is that I don't have a Mac so I can not troubleshoot Mac only issues. If someone who does use a Mac figures out what the issue is I would be happy to make those changes. Sorry I can't be more help.

Thank you for the reply. Hopefully remove those three parts of SFCRevamp will be enough to keep me quiet for the next few months of gaming.

(2 edits)

Hi, whenever I try to create a new game with the mod installed, this is what appears. I can't choose anything nor start the game. Is there any fix for this? I am using mac.

Are you using any other mods? Check to make sure the mods are installed correctly. Check to make sure you are using the correct version of the game for the mod. If you are on discord it is easier for me to trouble shoot issues there.

Updated to v1.6.2b. Fixed a few errors. See change log

Updated to v1.6.2c for Conquest v0.10.0. Most changes due to changes in main game

Very grateful for your continued support of this mod, admire your generosity.

(1 edit)

Please update to 10.а  the mod doesn't work

This is more like a compilation of mods, do you know which module is breaking compatibility? I am about to start a playthrough on 10.0b.

I just finished a 10.0b playthrough using most of the Revamp mods. The only one I didn't use is the Location Name mod.There is or was an issue with it. Also on one occasion a dungeon boss treasure chest failed to generate. I suspect this was because the game tried to load a vanilla piece of equipment. I didn't try very hard  find the exact issue. Other than that I didn't see any issues.

Thank you for sharing, I have started a playthrough with roughly half of the modules and it has been stable and sensible so far except some upgrade/crafting status bars aren't being drawn and are instead represented by written formulas and many spell descriptions are broken.

(2 edits)

I believe the current Location Names works now. It was updated in the current version 1.6.2c

Playing through in 0.10.0b with Marriage, Class, Dates..., Descriptions, dialogue, location, race, rooms, and skill modules and, as stated above, task progress bars are broken (which isn't a big deal) and more concerningly spell descriptions are borked. I haven't gotten enough SP to unlock one, yet, but for example the spell "Decay" has the tooltip description "Deals [dmg] [type] damage to all enemies.]. This is exactly the description in the mod's descriptions.gd file but I'm too ignorant of actual code function to guess as to why it's not populating actual values for [dmg] [type], I'd guess that the game has changed how it formats/parses this information.

Thanks for the update on Descriptions. Mine don't even work (I get vanilla descriptions) so I've been working on that issue. I was piggybacking Descriptions on Conquest Tweaks Skill Descriptions which seems to have an issue.

Progress bars aren't broken, that's the new way the vanilla game displays task progress.

Hey Chris the image bug is back as many things especially in smithing have no image. On version 10.1.a and 1.6.2.d I'm guessing this is due to me being behind in game version.

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Hi, does this mods compatible with unlimited classed mod

I'm not familiar with that mod. It would depend on how their mod was written. They should be compatible. If they aren't let me know and I can take a look.

 

Hmm maybe not compatible :? Cause when i try to understand the code and the description he give, i see that he remove the requirement of classes and change the place to buy some class, also he warning that if you already change the requirement of classes it may not work properly

At first i was thought that mod will work as remove entire requirement codeline but when i check it actually just remove the specific requirement to access the classes and change the way to get the class by buying in guild, so if your mod already change the classes requirement it will not work

(+1)

Updated to v1.6.1e - Most changes were  for compatibility with Conquest v0.10.3b - see change log

so, I build the kennels, but I don't find a way to access them...
Am I just stupid ?

If someone can give me a hand... Pretty please? 

I'm not sure what you are trying to do with the kennels. It should add dogs as an option during sex scenarios and add additional materials to collect in the mansion. 

And yet I have neither the sex option nor the materials to collect, so, I'm at a loss. Currently Kennel lvl2, and nothing appear in neither possible spot. So I was hoping there were something else.  

Gonna push it to lvl3 and see if I get the collect leather, just in case.

(1 edit)

Ok, I was stupid. Just didn't saw where it was appearing 

It's working fine, i'm just a dumbass LOL 

Updated to v1.6.2g for Conquest v0.11.0d

(2 edits)

Is it working on 0.11.0e? I'm getting an issue with blank text boxes.. I can pick traits/classes but there is absolutely no text. Items are effected too.. Is it possible i somehow broke something on my own?

edit: yeah something broke between D and E, cause reverting back fixes it.

I'm waiting patiently rn just for the mod to come out, I do wish we could have access to older versions to play with older mods, you know?

been waiting for a while now, wonder when the update will come out

There were some major mod breaking changes to the the game recently. I have not had time to fix the mod faster than the dev's are changing the game.

damn, that's gotta suck, sorry to hear that man, I don't really code, I did try, but it was just too confusing for me man, good luck though on whatever these major mod breaking changes though, it'll be tough.

Reverting to older versions just to use your mods. Keep up the good work.

how do you revert to older versions?

HDD saves of older version. I try to offload current versions of anything I like in case I don't like it so much later. lol

could you explain how to do it instead? I'm a bit confused here

Is it possible to share a file or anything?

Do you have a git repo for the code or something?

I do not. I have an archive folder where I keep old versions of my mods. 

Well, the new version 0.12.0a has already been released, but there is still no mod update for 0.11.1.

How soon will the mod update be released and what version will it be on?

I think they just gave up on the mod actually

can't really blame them if the mods break with every update/patch

My workload has changed recently and changes to the game mechanics have required significant editing to the mod that I just don't have time to do. I'm not sure at this time when I will have the bandwidth to do the editing required to make the mod functional

hope your alright love your mod hope you can update it 

(+1)

It's a shame but understandable. Do you guys have a version of the game on hand that works with the mod, since we can't download older game versions directly?

Just uploaded v1.6.3. Revamp Skills and Revamp Jobs are not currently working.

Updated to v1.6.3a. Added Jobs and Skills. 

Updated to v1.6.3b. A couple of minor fixes plus removed guild slave request quests. 

Posted link for Revamp Equipment and Revamp Guilds fix for Conquest v0.13.2x. I am currently working on an update to Revamp and these fixes will be in the new version.  https://www.mediafire.com/file/8s4kptrfcixbtby/SfCRevamp_for_Conquest_0.13.2x.zi...

Updated to v1.6.3c for Conquest v0.13.2a plus some other changes

New version uploaded. Accidently deleted Mage Guild Slave Request quest in v1.6.3c

V1.6.3d Hotfix uploaded. See changelog

Updated V1.6.3 Hotfix for bug with traits from Revamp Pregen for unique characters. 

Updated to V1.6.3e for Conquest V0.13.3

Updated to v1.6.3g for Conquest v0.13.4

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