Link detail the gist for anyone want to check:
https://gist.github.com/ChaosGod208/f16731a46cc8c39b3392a47e7915aca3
Link detail the gist for anyone want to check:
https://gist.github.com/ChaosGod208/f16731a46cc8c39b3392a47e7915aca3
https://assmodeusdev.itch.io/harem-party-adventures/devlog/1014155/update-029
Check all the build patch pls
And also why you delete the advanced manifetson in 0.4, the passive it give really cool also can help more diverse build, now the manifetson just give soo little stats no special passive just bland type, this suck too much cause now every time i fight i must manually change the team to specific enemy if i dont want die in just 1 turn, 1 mistake now will let you die instant, before 0.4 the game is gamble machine, now the game is fucking boring repititive task just navigate through UI again and again to change team, change type, change skill then repeat it again if met other enemy, even your team farm in gold medal Npc you still can die easily in silver medal cause because 1 of your summon is weakness from Npc type, even worse when that summon is healer or caster dps
I think that you should add something to prevent allies being cursed when battle with already cursed allies like an item that i can buy or at least reduce the rate to be lower, cause by somehow my allies can be cursed really easy within 1 or 2 battle and that isn't fun, it make me must buy the cure every battle done and it is 250 gold, reduce my time efficient and profit a lot of
Wait... It not just that mana regen trinket, any trinket that increase directly to stats also have this bug :? I found that the trinket that give block and block power based pdef and mdef also cause this bug, not test other trinket increase stats directly yet but this should be something you need to fix soon, even though i have other way to prevent this but it isn't fun to do
I found a weird bug on an trinket :/
The trinket that decrease speed then increase mana regen, when 1st char already equip it then 2nd char equip it without the 1st char unequip first, by somehow the passive of trinket still work :? The passive still there without the trinket and the way to get rid of it is equip that trinket again then unequip it or it will permanent work which is OP cause this can make lot of broken build for Ult focus char
Well i gave him idea to make new quality of life change so maybe the game in next update will be less rng cause now you just need to rng which stats have on equipment while base stats value can be reroll through forge and also this game upgrade it just give more flat % stats based on the base value and it upgrade all the stats at the same time so you don't need to worry about the upgrade Rng like in genshin which is fucking disaster make me quit the game
when you develope this mechanic, can you also make player have option to reroll the specific stats value instead just reroll all the stats, make it have a filter which stats will keep the same and which stats will be reroll, more stats keep when reroll will need more material or gold. Ex: when you reroll all the stats you just need 10 gold but when you keep 1 stats not reroll it will cost more 20%, 2 stats mean 40% expensive, this is a nice quality of life instead of just reroll all the base value without filter which can lead to fucking frustration

Hmm can make your equipment stats have % next to the stats like this, i want to know how good is the stats when comparing
An example: if a stats have 50-100 points in the pool and will pick randomly a value between this when an equipment have been produce, if it pick 50 it should be (1%) and if it pick 90 it should be (80%)
And why i want this, isn't this is something uncessary and doesn't help the game more hardcore friendly, well i also want to add another mechanic to forge. I think that can you make the equipment can increase their base stats, the base stats not the upgrade stats, the stats before upgrade calculation. And why i want it?? Like if i see a good combination of stats in an equipment but the base stats value is low and upgrade it isn't help that much but i also don't want to trash it, so now this mechanic come in, it help increase the base value of those stats then when i upgrade i will get more upgraded stats from it. Well, take my idea as a grain of salt cause this maybe this isn't great cause this mechanic normally only have love from Hardcore gamer and also a perfectionist
When i read the game description in top, i see the different between rank A and S is just side story in rank A isn't complete, also they aren't feel fully develope so yeah they maybe does not have different in term of Power like other Gacha, and you think that Mc is OP? Isn't he should be?? Like i mean, he is MC, MC of a harem fantasy world story which need a fucking strong OP Mc in general, or maybe because they treat Mc like other A rank, still not fully develope, doesn't have complete story which is kinda true because his story only finish when the dev really put an end to the game so yeah... Maybe he will just sitting in A rank for a long time
By somehow with the berserker trinket i make my Artoria into a Aoe Dps Tank?? Because of the dmg type it reflect based on characters dmg type and my artoria have ton of crap Pdef so yeah the reflect dmg is super small even i when i use Ult, and i just need a little bit tweak my Artoria Patk a little bit more then i can just clear grind easily without any survive problem
Well, i dont know the alternative SFW for this kind of game but i know that the dev is cooking the Android build so you can wait the dev public the Android that you can play it private. Or if you can't wait you can spend some little extra money to hire a Pc then connect remote desktop it with your phone, you can use the phone to control the Pc, the limitation is internet issue and control a 3rd person Pc game on Android is suck, but with this game it have no issue cause this is just point and click which you can just tap tap tap to finish the game