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Cute little game! I couldn't tell how much pollution would make me lose, and it would be nice to see some other number values go up as resources increased (such as $/sec, or research/sec) so it would be easier to know if my current rate of progress is enough to win. Nice job (:

(+1)

Initially we wanted to keep pollution as a purely hidden value (it's why the cards say "some" or "a lot" instead of a number) that the players would just sort of have to feel out through visual feedback, and intended to display the profit/research numbers. Ran into some technical difficulties which made displaying those numbers difficult, so we put the pollution number instead, hah. If you're curious the cap we ended up setting in this build was 3000, but we kept tweaking the number right up until submission. We'll definitely want to add those into a post-jam version though.

Thanks very much for playing and rating!!