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Heh, a few people have mentioned the similarity! It's an unintentional one but I had seen his video on that game before, it was about partway through making this when I went "oh god I think I realize where I might've gotten this from". Had a small crisis about it, but it's mostly a visual similarity I guess and the gameplay is different enough.

I appreciate the thematic criticism though. It's not quite meant to be an "ironic" stance, but rather something that comes from the idea that we've already messed up our one planet and all we can do now is try to escape without ruining it even more in the process. And yet inevitably people seem to keep ruining it anyway... "winning" the game isn't necessarily a positive. We did intend for there to be an alternate win state of remaining pollution-free, but we ended up not having the time to implement it, and it does make our theme weaker as a result.  I do understand that the theme of the jam itself seemed to get a little lost in there, we took it as initial inspiration and just kind of ran in a direction, for better and for worse.

Thanks for taking the time to play and review! A way to doublecheck the buildings on the planet is something that we definitely want to implement post-jam, and I'm glad you enjoyed my silly doodle art. :P 

Thank you for your elaborate and satisfying answer!