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Thanks for the comment & review! :) We kind of ran out of time to make a better tutorial during the jam, but all the feedback is very welcome, because we already have plans on how to improve the game thanks to them! :D When we first started coming up with ideas, we were thinking of limiting ourselves to one screen, because it helps keep the scope of the project in check, but shortly after that we started thinking what else we could come up with that's just "only one", which long story short, spiralled into a puzzle management game about holding just one item at a time. So our main tie to the theme is carrying only one item at a time (The one screen thing kind of stuck as a byproduct as well :P). I hope that opens up our thought process with the theme a bit!

We're actually very glad it was such an open ended theme, since we got to make a game we all really enjoyed coming up with, building and playing, and it was an unforgettable jam experience for us! :)

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Thanks for your detailed comment. I believe you are a very few steps away from a very solid commercial product, keep it up!

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Encouraging words to hear, thank you!