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 I totally get what you mean. I tried to compensate that by having a very forgiving respawn point at the same level. I was hoping to teach the player the behaviours of the world step by step, even if the player fails a few times before understanding it.
My description on the page might be a bit lackluster. When designing the level with the gap, i was allways interpreting it as "the pitfall is there", but I totally get how this can be interpreted the other way around, especially after reading my description again.

Thank you for your feedback :)

I didn't really notice this problem in the later levels, maybe I just got better understanding the mechanic or the later levels do not suffer from this problem :P