I totally get what you mean. I tried to compensate that by having a very forgiving respawn point at the same level. I was hoping to teach the player the behaviours of the world step by step, even if the player fails a few times before understanding it.
My description on the page might be a bit lackluster. When designing the level with the gap, i was allways interpreting it as "the pitfall is there", but I totally get how this can be interpreted the other way around, especially after reading my description again.
Thank you for your feedback :)