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Very cool idea! My only problem was that I didn't know what is real sometimes. For example: In the first level there is a gap in the floor but when you move in a certain way there is a piece of floor instead so I thought: "Well just run over it then, no need to jump!" and i fell down :P

So my problem I think was, that there are not only things that you can't see but are there, but also things that you can see but are not there? And you never can be sure what is what? It's hard to explain but maybe you get my point :P

Other than that, very fun game :)

 I totally get what you mean. I tried to compensate that by having a very forgiving respawn point at the same level. I was hoping to teach the player the behaviours of the world step by step, even if the player fails a few times before understanding it.
My description on the page might be a bit lackluster. When designing the level with the gap, i was allways interpreting it as "the pitfall is there", but I totally get how this can be interpreted the other way around, especially after reading my description again.

Thank you for your feedback :)

I didn't really notice this problem in the later levels, maybe I just got better understanding the mechanic or the later levels do not suffer from this problem :P