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(+3)

Very nice game! I like the idea of only being able to move each direction once. Originally I was thinking something similar but instead you'd only be able to move in one direction but it didn't play as well, this is much better. Something I would suggest is to allow the player to not have to hold a direction making it so they can take time with their movements, maybe only lock them out of going in a direction once they change directions. It would also be nice to be able to see the path of the enemies; I found the ones without enemies much more enjoyable because it was predictable right away where as with enemies I didn't know which way they would go or how far until I messed around a bit.

All together still a great game!

(+1)

Thank you for your feedback! The ennemies not showing their path is a bug actually, the ground is a bit too high on some levels and hide the arrows...This is fixed on recent versions but we're not able to submit any new build until the end of the jam. 

That's a good advice for letting players move as they want. This is one of the frustration point that comes back, that your are committed to your input choice and need to time precisely when you will have to release the key. Maybe slowing down a bit the movement will help a bit as well. I thought about some hidden helper that will try to help you stop on the correct line, but it implies some level knowledge, and it starts to melt my brain...

I've also put some tutorial and a faster reset animation to remove some waiting time and make the experience smoother :)

Thank you again for your feedback, it's highly appreciated!