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My regret is over scoping and at the end only being able to make just one level for our game. It wouldn't have been a problem if it were any other game but this game's core mechanic revolves around punishing the player for over-extending in the earlier levels since the spells can only be used once.


(It's probably easier to understand what I mean by playing the game: https://itch.io/jam/gmtk-2019/rate/461352 )

This concept seemed very hard to bring to fruition in 48 hours. Good job building it out though. It seems like if you had another day you could have built a good series of demo levels.

Thanks! And yea, with 24 more hours the game could've been polished a bit more. Though I'm happy that people are still finding it interesting in its current state.