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First of all I want to say I'm really impressed that you managed to make this within 48 hours, as someone who tried to make a tactics game from scratch this is an amazing feat. It's a cool mechanic too that fits right in with the theme. The main problem I feel is that it's not a tactics game that lets you do what you want to. It feels more like you're doing what the game wants you to do. And normally that's okay, but here it feels inorganic. I'd like to see this fleshed out to give the game more depth, and I'm still going to rate it high, but those are my thoughts for now.

Thanks! 

I had to go for a more puzzle style approach because you don't have the flexibility of multiple units. The final level however is slightly more open ended with more options because there are so many enemies to choose from.  This would be the direction the game would go if I were to flesh it out :)

Perhaps I should change the genre to puzzle lol