Walking left at the starting area makes you get stuck. Very cool little metroidvania overall.
Play game
Metroidvania Jam 21's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #10 | 3.786 | 3.786 |
Execution | #27 | 3.143 | 3.143 |
Overall | #29 | 3.179 | 3.179 |
Sensory | #37 | 3.000 | 3.000 |
Enjoyment | #42 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
William Reardon
External assets
Super Grotto Escape Pack by Ansimuz
Comments
I liked the style of the game, the music and the shooting. The game looks simple and it has its own charm. Overall, I like it!
Nice movement and jump mechanics. They felts very responsive. It got locked me in the jump animation from time to time tho. But still, good effort^^
Cool little game! You did a good job of picking art that fit the story and vibe of your project; it really feels quite cohesive.
A map would be a great addition if you're going to keep working on this. That was probably the thing I most found myself wanting while playing.
I also found the combat a bit weird, mainly because of how close you needed to be in order for the weapon to work. I can't say it didn't feel good (it felt okay, especially after playing for a while), but it definitely felt weird to me and took a bit of getting used to.
I think overall the game is pretty cool! Good work!
Adorable little monsters! I appreciated the game's simplicity and the swift actions it offered. The character controls were intuitive and smooth. My only suggestion would be to include a map or some directional cues, as I found myself revisiting areas unintentionally. Nonetheless, fantastic work!
I really liked the enemy variety, although some were a bit giltchy overall I really liked their behavior and fighting them.
At the end I got at a big empty room and I imagine thats a boss fight but there wasn't anything and I could not go back out. Did I found a bug?
It's a good game o( ̄▽ ̄)d. Although I haven't collected all the props, I can see that the design of the map must have put a lot of effort into it. To be honest, I think there are some issues with the switching between jumping and walking. Sometimes, pressing the jump button at the edge of the platform can make it difficult to jump up (no Coyote time?)
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