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(1 edit)

Stressful, but in a fun way. I like how the inventory limitation really forced me to plan ahead. Couple of nitpicks: some visual indication for whether a gun is loaded or not would have been helpful. I also might have softlocked the game at one point due to not having enough keys to move to the next level, not sure if this was intentional or if I just missed something. Fun game overall!

(+1)

Yeah, the soft locking thing was an issue that cropped up pretty late when I was testing the game and I accidentally did it to myself... 3 times on the same level, haha. The idea was that there wouldn't be enough keys for everything so you'd have to choose between health or treasure, or maybe some special item or extra ammo. I appreciate the feedback! :)