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A jam submission

Hieda no Akyuu's Nocturnal Discordant SymposiumView game page

Draw with the Duel Stylus to clear patterns!
Submitted by triplezeta, Imaginos, Piper, sewagechrysalis — 49 minutes, 47 seconds before the deadline
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Hieda no Akyuu's Nocturnal Discordant Symposium's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#14.8614.861
Gameplay#63.8333.833
Overall#93.9443.944
Challenge#103.5003.500
Audio / Music#103.6393.639
Visuals#143.8613.861
Use of Theme#302.6942.694
Story / Writing#361.8061.806

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
TripleZeta, Imaginos, Piperdoots, sewagechrysalis

Streaming Permission

Yes

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Comments

Jam HostSubmitted (1 edit) (+2)

Of course, I loved this and talked about it plenty already in Discord but I gotta leave a jam comment anyway.

Super unique concept with an aesthetic to match! Maybe it's nostalgia but I always think it's neat when people replicate the vibe of mechanics associated with classic consoles, and I haven't really seen anything like this anyway. It was fun to desperately crank out the shapes to try and keep up with the ramping difficulty, although I do kind of wish the high points lasted longer or escalated quicker instead of seemingly fizzling out for so long with taking damage. Skill issue on my end perhaps

(+2)

Really loved this! My only possible complaint is that bombing and drawing Lily's hearts is almost never worth it because they take more effort than just doing the patterns that are already on screen, lmao.

(1 edit) (+2)

So funny and creative! Finally a game where I can use my drawing tablet! Okami on PC will not let me use the tablet at all so that's what I needed.

Also why is it so hard to draw lines? I think it often gets mistaken for a U, somehow...
And what the heck even is the Pentagram sound? did we summon satan

Anyway, I'm keeping the game somewhere on my PC, it's just so fun!

Submitted(+4)

Very fun little score attack game, especially if you've got a tablet to play it on. If I had this on my DS, I'd be playing it nonstop. I think it's clever how drawing one shape clears the danmaku from both of them, so there's a little risk and reward for waiting to clear danmaku. My only criticism is that I think what's accepted as a line could be a little bit more permissible; you have to draw them pretty straight for the game to recognize them.

Submitted(+3)

Magnificent concept! It's impressive you were able to get the drawing system working in time for the jam. I wish there was a scoring system so I could compare how I did to other people.

Submitted(+3)

Very unique and creative mechanics! I got the hang of it after a while but I gotta say, the pentagram sound effect is very grating to my ears quite a bit. I would also like to see an actual objective instead of just survival (If there is one i missed it.) The detection was good most of the time, I didn't have a problem with it. Overall, a really nice entry! 

(+2)

Super fun and vaguely nostalgic~ The game occasionally interpreted my circles as triangles, but that's probably a problem on my end ^^;

Developer(+2)

Glad you liked it!! There are some issues with detection (particularly between circles and triangles, and arrows and lines, and also just lines by themselves?) It’s not quite critical though so we’ll put a fix in a post-jam patch likely some time during the next week.

Submitted(+3)

Loved the game! Very interesting concept, to be honest I have no idea how you guys pulled that out! I didn't quite understand the health system/condition to lose and that made me confused... and the lack of highscore is a bit sad but it doesn't matter that much for a Jam. Song was very nice and the art looks charming. Great game 8/10

Developer(+1)

Piper read some fun documents and dabbled a bit before the jam window to test the viability of the concept, and it was honestly easier to implement than they expected! We weren’t able to implement score during the timeframe sadly, but we’ll try to add it in a post-jam update.

The health system/loss condition confusion seems to be a fairly common bit of feedback, so we’ll need to work on that as well.

Developer(+2)

Hi, I'm the one that did all of the sounds for this game ;0 I'm very glad you enjoyed it all haha!