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TurboMarisa

19
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3
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A member registered Sep 03, 2019 · View creator page →

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Yeah I'll second that this needs some kind of hints; either Mokou talking more directly about what you've made or maybe a list of what you've made so you can weed out the right or wrong ingredients. However! If you're not too concerned with winning, what's here is fun. I got a laugh out of trying to make pizza with white bread, cranberry sauce, wild mushrooms, and uncooked fish and seeing Mokou die from it.

Thank you for the game!

The possession is a very unique mechanic! However, I think the lack of feedback really makes it difficult to understand what you're doing. Enemies don't have health bars (understandably so, cuz then you'd confuse them with the bodies), but they also don't recoil when they're damaged or change their sprite to show they're hurt. I found myself worrying, "Does Futo not take damage from this kind of fairy? Are the bullets not connecting?" However, I really do like the visuals, the characters becoming more Fucked Up in their portraits when Mizuchi is possessing them is great.

I quite like how open-ended some of the dialogue is vis-a-vis the theme of immortality. Mokou just sort of awkwardly going along with the conversation with Yuyuko or Reisen saying "Well, Eirin knows best, she's been around a long time..." Gives us a glimpse at how she feels, but leaves it up to the audience to ponder on it deeper. Also, the writing between Mokou and Keine is cute!!

Thank you for the game!

That was a nice read! I love the background and the character portraits. I really like this concept, it will always be interesting to me to imagine characters who have lived their whole lives in the typical Gensokyo settings, whether that actually be Gensokyo or just ancient Japan, being introduced to concepts from the modern Outside World. What you do with that idea is even better, and I wanna praise how yous captured Miko's character very well and what yous did with her.

Thank you for the game!

Very fun little score attack game, especially if you've got a tablet to play it on. If I had this on my DS, I'd be playing it nonstop. I think it's clever how drawing one shape clears the danmaku from both of them, so there's a little risk and reward for waiting to clear danmaku. My only criticism is that I think what's accepted as a line could be a little bit more permissible; you have to draw them pretty straight for the game to recognize them.

This was great. I'd like to say how much I liked the sound design, especially the pitter patter when Patchouli walks. I appreciate the dowsing rods 2, but honestly, I preferred just wandering around, it gave me more time to think. The dialogue benefits from the big bouts of walking around doing "nothing" that are in these kinds of games. There's an interesting tone to where everybody takes something silly seriously, and that doesn't diminish the discussions being had at all.

Thank you for the game!

wario

Thank you! I'm glad there's people out there that seem to really like Bitsy, because it's one of the only game engines I can work with, haha.

Thank you so much! :D

OOPS! Thank you for pointing this out, I'll get on fixing it right away.

All the character graphics are super cute, I especially like the Three Fairies of Light. I think being able to decide where to put the base is an interesting concept, it and the fairies having to walk all the way from the gate at the start give this a time management element to it.

Very nice! I had fun seeing what yous all came up with for Enoko's attacks in a normal danmaku game. Those bullets sure come at you fast (maybe a bit too fast, but I'm bad at bullet hell so who knows)! I also really like the story, it felt like there was a real purpose to Mima being brought back, and how her and Enoko fight to protect Marisa is touching. The twangy guitar title theme is great, and so is how Enoko's beartraps change color depending on her attack. Thank you for the game!

The music getting a little muffled as you go into the cave is a nice touch. The art's wonderful too! I love the texturing on Akyuu's dress in particular.

My biggest criticisms are that the collision and jumping could be tighter, and that Akyuu and the camera moves just a biiiiiiit too fast. Sometimes in the caves I would slide off platforms after moving just an inch.

I really like how items work in this game. Some items changing, like the seed, or marking a pitfall when you die is clever. The frequent checkpoints make it so that dying doesn't feel as frustrating as it could have felt, but the item interactions still give it a purpose.

I can see someone having a lot of fun trying to shave down their number of deaths to the necessary minimum. Me on the other hand, I fell almost 100 times! :P

Good work, thank you for the game! :D

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Hello! I've been really enjoying playing this game, it's very good, but I have a kind of silly question. Is there a way to advance the page when reading your mail? I've pressed every key and it seems like nothing does, but some are written where it feels like there's a second page to them.

EDIT: Oops I didn't think to scroll with the mouse lmao

The art is beautiful!! I've only watched bits and pieces of Lupin, enough to know the characters, and I feel like you captured them super well!

The sprite work is amazing!! I can tell a lot of love went into this and a lot of fun was had. :)

This was such a cute game...I'm so happy people are exploring poly scenarios in dating sims! I'm poly, and I've already gotten a lot of use out of the "three loving (and also very hot) girlfriends" line with my three loving (and also very hot) girlfriends!

Absolutely love little games like this.