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The design in interesting. I thought rearranging the room was very clear as you saw the objects moving out of place and had the shadows to show you where they should go. 
I had a lot of trouble with the fight as it wasn't clear what the special moves did. I also couldn't seem to find a pattern that the enemy employed so it was hard to predict when to use guide on healing etc.
The game looks and sounds great, it it very loud though

Thank you.

We purposefully made the end battle difficult as it's supposed to symbolize Scott fighting past his inner negativity which would be a difficult challenge to overcome. Our bad about the sound levels though, we could only test the audio on 1 PC.