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The character is floaty and slow. The camera is static and it's difficult to see ahead of you. There is no use for the attack besides activating the switches. As for crashes, you have to test the game outside of the editor and let others play. The developer himself is usually a very bad tester.

The art is nice, one of the best artstyles I have seen in this jam so far, but this jam was about gamedesign, not visual art design.


No amount of playtesting can fix a closed source engine bug. :) 

As stated in previous comments, this is not an action game.  The attack served the purpose that I wanted it to. A jam  game is not meant to be a solid, polished, retail game. It is meant to convey and idea or a concept and that is what I did. I did what I did in design to convey an atmosphere and experience. If you do not like it, you are entitled to your opinion.  A difference in opinion is all this boils down to. 

Again, thanks for your feedback and for playing it. I may do a post jam update.

You don't seem to be open to criticism. You make excuses instead of straight up accepting it.

I was never expecing a polished game, but I was expecting a playable game. A game crashing is a no go and it is unacceptable that such a fatal error made it into the release. You can't just ignore that and blame it on the engine. You could have asked your family and friends to play your game and give feedback. If you don't find people online to test your game, ask people you know. It isn't that hard.

I'm totally open to gameplay suggestions, and like I said I will probably do a post jam update.

I'll tell you what, source code is on the game page. You find a fix for your crashing and I will implement it immediately. :) 

Excuse me? Why would I fix bugs of a game I am not invested in for a developer who is too lazy to fix his own bugs? Sorry, but I have to decline this offer.


Well I guess if you aren't interested in helping, you'll have to wait on a "lazy" dev to update his own game. ;)