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(+2)

I like the idea a lot, but it's kinda hard to tell how far enemies can see and if they reacted to the player. Also a button to skip the dialog (or monolog) would be neat.

(+1)

Ironically the idea of sight cones for the enemy was brought up, and I really should have listened when programming it :P, that being said I never thought of a skip button, really should have, Thanks man!