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Stealth Sensation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #270 | 4.167 | 4.167 |
Overall | #503 | 3.806 | 3.806 |
Design | #608 | 3.500 | 3.500 |
Adherence to the Theme | #846 | 3.750 | 3.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I loved the drawings on the wall at the start of the game as opposed to a pop-up. It made pressing the keys feel more like a discovery. A really cool idea for a stealth game! If you get the time, would you mind rating my game? https://itch.io/jam/gmtk-2019/rate/461774
Of course, unfortunately quite a few people that we talked too didn't see the drawings on the wall, it might be something that would do better if the camera was more zoomed in. Yea I'll hit up yours, thanks man!
Pretty cool idea, I can imagine this being really cool if you had time to add more audio so it's not just more visual indicators when in listen mode. I guess you can't really do the same for smell though... Could be cool to have a game where you have touch instead of smell and your controller vibrates while in that mode to give you feedback... I dunno, interesting concept!
Yeah the guiding yourself by only hearing for sure would have been our goal if we had time to really make it good. And yes the smell sense indeed was tricky ahah. Gotta admit, that touch idea would also be interesting! Thanks for playing!
Really cool game, but I had to wait for a long time to get my first key, and I didn't know what the key "1" did, neither I didn't know what those bolts over the player's head did.
Edit: I would suggest a screen with explains the controls and gameplay to be added...
Yea I really did need to add vision cones for the enemy, one of the other guys brought it up, and I was getting to complicated, literally just an image added to their feet would have worked.
I like the idea a lot, but it's kinda hard to tell how far enemies can see and if they reacted to the player. Also a button to skip the dialog (or monolog) would be neat.
Ironically the idea of sight cones for the enemy was brought up, and I really should have listened when programming it :P, that being said I never thought of a skip button, really should have, Thanks man!