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I love the angle rebounding puzzle aspect of the game, as well as the fact you have both BGM and SFX :D

It was hard to tell what would cause you to die.  I feel like twice it happened to me without me being anywhere near the lava, but my guess is that if your boomerang hits the lava you lose?  This could be made more clear, and preferably a little more forgiving.  Redoing the early puzzles isn't fun when you already know how to do them and movement speed is relatively slow.  Also since mouse can launch the boomerang, it'd be nice if the mouse automatically aimed in the nearest of the 8 possible throwing directions.

Still a quite fun game with a chill atmosphere.  Great work!

Thank you very much for leaving a comment and I am glad to hear you liked it! Yeah, if the boomerang falls into lava, you lose too since it's your only tool to escape from the temple. About making it more clear, we also wanted, but we were out of time hahaha.  We also wanted to make the mouse able to aim, but I messed up with the programming so we continued with other more core stuff. We will work in an after-jam hotfix to fix all those problems.