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Onerang's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1230 | 3.268 | 3.444 |
Overall | #1511 | 2.776 | 2.926 |
Originality | #1563 | 2.741 | 2.889 |
Design | #1623 | 2.319 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea, but I think the main thing holding this back is how punishing it is. Starting from the beginning can get tedious very quickly, especially when some of the deaths feel unfair. In some rooms I fell into lava as soon as I entered because I didn't have enough time to react, and dying when the boomerang hits lava just feels unintuitive. If you fix those things, there's the potential for a fun puzzle platformer.
Also, I'm pretty sure it wasn't intentional, but I actually love how the character twitches uncontrollably when they jump!
Cool idea, but I think the main thing holding this back is how punishing it is. Starting from the beginning can get tedious very quickly, especially when some of the deaths feel unfair. In some rooms I fell into lava as soon as I entered because I didn't have enough time to react, and dying when the boomerang hits lava just feels unintuitive. If you fix those things, there's the potential for a fun puzzle platformer.
Also, I'm pretty sure it wasn't intentional, but I love how the character twitches uncontrollably when they jump!
A simple, yet captivating mechanic. Very fun to play indeed :)
Congratulations for the game! Loved the overall aesthetics and how it is linked with the theme.. Rated <3
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Fun game! The puzzles are interesting and well made! While it can have clunky movement and controls it's a good entry! I like the music :)
My rating: 3, 5, 5
Nice! Keep up the good work! I adhere to the mouse-aiming thing too. Maybe like in pool games a little dotted line that tells you how the first bounce will happen would make it more fun.
I love the angle rebounding puzzle aspect of the game, as well as the fact you have both BGM and SFX :D
It was hard to tell what would cause you to die. I feel like twice it happened to me without me being anywhere near the lava, but my guess is that if your boomerang hits the lava you lose? This could be made more clear, and preferably a little more forgiving. Redoing the early puzzles isn't fun when you already know how to do them and movement speed is relatively slow. Also since mouse can launch the boomerang, it'd be nice if the mouse automatically aimed in the nearest of the 8 possible throwing directions.
Still a quite fun game with a chill atmosphere. Great work!
Thank you very much for leaving a comment and I am glad to hear you liked it! Yeah, if the boomerang falls into lava, you lose too since it's your only tool to escape from the temple. About making it more clear, we also wanted, but we were out of time hahaha. We also wanted to make the mouse able to aim, but I messed up with the programming so we continued with other more core stuff. We will work in an after-jam hotfix to fix all those problems.