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Took me a few lives to get the hang of moving and attacking, it's interesting having the thing you attack with also be dangerous to you.  Ended up dying on an enemy that was perma-death-spinning.


Could definitely use some sound effects and particles to help juice up the experience.  Arcade-y highscore crawlers really benefit from using any available tools to help invoke a flow state.  Love the faces on everything!  Definitely keep with those kind of aesthetic details in future works :)

Thanks for the feedback! yeah I wish I got round to sound effects and particles, I'm gonna keep working on this one for a bit longer and I'll definetely be using these aesthics for future projects. Cheers!